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White-Haired Assassin: Palace Corridor Ambush

White-Haired Assassin: Palace Corridor Ambush — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

White-Haired Assassin: Palace Corridor Ambush — AI video creation
White-Haired Assassin: Palace Corridor Ambush

Prompt

Chinese prompt

15秒、16:9的电影感奇幻动作片段,在昏暗的宫殿长廊中展开。长廊有巨大的石柱、抛光反光石地面和冷色顶光。成年白发女刺客的外貌必须匹配所提供的身份参考图;保持她的服装完整,参考图仅用于脸部、发型和角色身份。0–2秒:她在冷色光束下进入走廊,手持利刃准备战斗。2–5秒:她以杂技般的动作挥剑横扫,一名全副武装的守卫被击得踉跄滑过地面。5–8秒:她用流畅的剑弧和灵活步法穿过持盾敌人,带出明显的运动模糊。8–11秒:她继续深入大厅,躲避协同作战的守卫,从阵形空隙中出剑,背景可见倒下的敌人。11–14秒:用紧凑有力的镜头突出她坚定的表情,以及对一名守卫的精准斩击,后方仍有持盾敌人。14–15秒:定格在优雅的刺客与剩余装甲守卫对峙的画面,周围是月光般的石柱和反光地面。戏剧化电影灯光,写实风格的奇幻动画,空间连续,动作编排流畅,无对白或文字。

English prompt

15-second cinematic 16:9 fantasy action sequence, elegant high-energy melee choreography in a dim palace corridor lined with massive pillars and a polished reflective stone floor. The adult white-haired female assassin must match the supplied identity reference image for appearance; keep her clothing intact and use the reference only for her face, hair, and character identity. 0–2s: she enters under cool overhead shafts of light, blade ready. 2–5s: she launches into an acrobatic sweeping strike, sending one armored guard stumbling across the floor. 5–8s: she pivots through shielded opponents with fluid sword arcs, motion blur, and controlled footwork. 8–11s: she advances deeper into the hall, evading coordinated guards and striking through gaps in their formation while fallen bodies remain in the background. 11–14s: close dynamic shots emphasize her determined expression and a precise blade strike against a guard, with additional shield-bearing enemies behind. 14–15s: hold on the elegant assassin facing the remaining armored guards amid the moonlit pillars and reflective floor. Dramatic cinematic lighting, realistic stylized fantasy animation, coherent spatial continuity, polished choreography, no dialogue or text.

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