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Memory Chips Reassembled into a Radiant Sphere

Memory Chips Reassembled into a Radiant Sphere — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Memory Chips Reassembled into a Radiant Sphere — AI video creation
Memory Chips Reassembled into a Radiant Sphere

Prompt

Chinese prompt

制作一段15秒、16:9的抽象电影感艺术装置影像。在黑暗空旷的虚空中,数千枚形状不规则的水晶碎片以慢动作悬浮。每枚碎片都是微型棱镜,内部映出不同的超写实夕阳或星空,并通过逼真的玻璃材质清晰可见。一股无形力量逐渐将所有碎片牵引至中心。它们平滑汇聚,接触时没有撞击,而是像液态玻璃一样无缝融合,形成一个完美的球体。球体完成后,从内部发出柔和却极其明亮的纯白光脉冲,短暂绽放至耀眼亮度,并在整个虚空中投射精细的分形光影图案。采用可信的物理玻璃渲染,包括次表面散射、复杂折射、色散、强烈反射,以及每枚碎片内部动态HDR环境光照。使用粒子吸引器实现汇聚,并以优雅、诗意的节奏呈现平滑玻璃融合。不要文字、标志、人物、源视频或依赖音频的元素。

English prompt

Create a 15-second, 16:9 abstract cinematic art-installation sequence. In a dark, empty void, thousands of irregular crystal shards float in slow motion. Each shard is a miniature prism containing a distinct hyper-realistic sunset or starry night, visible through photorealistic glass. An unseen force gradually draws every shard toward a central point. They converge smoothly and touch without impact, merging seamlessly like liquid glass into one perfectly spherical object. The completed sphere emits a soft but intensely radiant internal pulse of pure white light, briefly blooming to dazzling brightness and projecting intricate fractal patterns of light and shadow throughout the void. Use physically convincing glass rendering with subsurface scattering, complex refraction, chromatic dispersion, strong reflections, and dynamic HDR environment lighting inside each shard. Animate particle-attractor convergence and smooth glass-merging simulation with elegant, poetic pacing. No text, logos, people, source video, or audio-dependent elements.

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