OpenZhenZhen AI Prompt Gallery · MiniMax H3 · video
Geode Mage vs. Stone Golem
Geode Mage vs. Stone Golem — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
生成一段20秒、16:9画幅的低多边形3D游戏预告片场景。场景位于水晶洞窟,洞壁采用平涂风格的棱角几何结构,遍布发光的多面体矿物。一名穿着破旧紫罗兰色长袍的低多边形法师立起法杖,向以沉重震地步伐逼近的高大石魔像发射锯齿状低多边形闪电。石魔像挥出巨石般的拳头,将法师身后的一根水晶柱砸成四散飞射的多边形碎片。法师侧身翻滚落地,再次将法杖砸下,召唤旋转的光之护盾。护盾把石魔像的第二拳偏转回其自身肩膀,使其踉跄后退。法师全程保持嘴唇闭合,注意力锁定石魔像。最后在魔像踉跄时,以中等幅度、缓慢速度向法师稳固站姿推进镜头。加入戏剧性的画外英语游戏预告旁白:“One spell. One golem. One chance to walk out alive.” 使用有冲击力的特效、清晰的剪影、锐利的多面体几何、受控的粒子碎屑,并保持动作连续一致。不使用源视频或音频输入。
English prompt
Generate a 20-second, 16:9 stylized low-poly 3D game-trailer scene. In a crystal cavern with flat-shaded angular walls and glowing faceted mineral formations, a low-poly wizard in a tattered violet robe plants a staff and fires a jagged low-poly lightning bolt at a towering stone golem advancing with heavy, ground-shaking strides. The golem swings a boulder-sized fist, smashing a crystal pillar just behind the wizard into scattering polygonal shards. The wizard cartwheels sideways, lands, and slams the staff down to summon a spinning shield of light. The shield deflects the golem’s second punch into its own shoulder, making the creature stagger. Keep the wizard’s lips closed and his attention fixed on the golem throughout. Use a slow, medium-amplitude push-in toward the wizard’s braced stance during the final stagger. Add a dramatic off-screen English game-trailer narrator voiceover: “One spell. One golem. One chance to walk out alive.” Use dynamic impact effects, readable silhouettes, crisp faceted geometry, controlled particle debris, and coherent action continuity. No source video or audio input.
Topics and styles
Explore more AI image and video prompts · Try image generation · Try video generation · Create on the AI canvas
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