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Street Vendor Protects Her Stall

Street Vendor Protects Her Stall — explore this SEEDANCE2.5 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Street Vendor Protects Her Stall — AI video creation
Street Vendor Protects Her Stall

Prompt

English prompt

30 SECONDS | 9:16 | 4K | 60 FPS ULTRA-PHOTOREALISTIC JAPANESE ACTION CINEMA COMBAT SAMBO × DIRTY BOXING × SAVATE 6 SHOTS / EXACTLY 5 CUTS ONE 0.25S MICRO SLOW-MOTION MOMENT 01 — ABSOLUTE CHARACTER & ENEMY LOCK @Image 1 — BLACK ROSE: Preserve exact reference face, pale natural skin, messy black updo, black fitted clothing, black floral embroidered outerwear, necklaces and heeled lace-up boots. Cold, confident, rebellious attitude. No visual changes. VICTIM: Adult Japanese female street-food vendor, approximately 30, shoulder-length dark hair, cream blouse, dark-green apron. EXACTLY THREE ATTACKERS: A — Tall man in a black leather jacket. B — Broad-shouldered man in a dark-red bomber jacket. C — Lean man in a beige utility jacket. No additional attackers, duplicate people or replacement characters. 02 — FIXED GEOGRAPHY & LOCATION Location: Narrow Tokyo night-market alley after rainfall. - SCREEN-LEFT: Small ramen stall with a wooden counter and hanging red lantern. - CENTER: Female vendor standing behind the counter. - SCREEN-RIGHT: Three attackers standing in the pedestrian alley. - BACKGROUND: Neon signs, closed storefronts, wet pavement and distant market lights. Keep the same camera axis and screen positions in every shot. 03 — SIX-SHOT ACTION SEQUENCE SHOT 1 | 0–5S — THE STALL IS DESTROYED CAMERA: 35mm wide establishing tracking shot. A grabs the wooden counter and knocks several empty bowls onto the ground. The vendor steps backward, frightened. VICTIM: 「やめてください!」 Please stop! B kicks a small empty stool aside. C stands beside A, blocking the vendor's exit. At the far end of the alley, @Image 1 walks into view carrying a small black handbag. CUT 1 — ON THE SOUND OF A BOWL HITTING THE GROUND. SHOT 2 | 5–10S — BLACK ROSE ARRIVES CAMERA: 40mm low-angle forward tracking shot. @Image 1 stops beside the overturned stool. She looks at the vendor, then slowly turns toward A. BLACK ROSE: 「店から離れな。」 Get away from her stall. A laughs and steps toward her. A: 「どけよ。」 Move. He throws a committed right punch. @Image 1 slips outside his attack and redirects his arm with a sharp defensive movement, making him stumble toward SCREEN-RIGHT. CUT 2 — ON B STEPPING FORWARD. SHOT 3 | 10–15S — THE HEAVY ATTACK CAMERA: 35mm lateral tracking shot. B rushes forward with a powerful shoulder-led charge. @Image 1 sidesteps his momentum, delivers a compact body strike and follows with a controlled Savate push kick. B loses balance and falls onto the wet pavement away from the stall. B IS DOWN — remains down. C moves forward immediately. CUT 3 — ON C REACHING FOR HER WRIST. SHOT 4 | 15–20S — THE GRIP BREAK CAMERA: 50mm medium three-quarter shot. C grabs toward her wrist. @Image 1 rotates her arm free, steps to the outside and delivers a short elbow strike to his upper torso. C staggers backward and falls beside a closed storefront. C IS DOWN — remains down. A regains his footing and rushes forward. CUT 4 — ON A'S APPROACH. SHOT 5 | 20–25S — THE FINAL COUNTER CAMERA: 35mm low frontal action angle. A launches a desperate swinging punch. @Image 1 ducks, pivots on her supporting foot and delivers one explosive spinning back kick to his torso. ONE 0.25-SECOND MICRO SLOW-MOTION AT CONTACT. His jacket compresses and his upper body moves backward in the direction of the kick. INSTANT RETURN TO REAL-TIME. A falls onto the open wet pavement. A IS DOWN — remains down. CUT 5 — ON BLACK ROSE TURNING BACK TOWARD THE STALL. SHOT 6 | 25–30S — THE PROTECTOR CAMERA: 35mm slow reverse dolly. @Image 1 walks toward the vendor and gently picks up a fallen bowl from the ground. The vendor looks at her with relief. VICTIM: 「本当にありがとうございます。」 Thank you so much. BLACK ROSE places the bowl on the counter. BLACK ROSE: 「もう大丈夫。」 It's okay now. She turns and walks down the neon-lit alley. Exactly three attackers remain down in the background. 04 — ABSOLUTE CONTINUITY RULES ENEMY LEDGER: A: Stumbles in Shot 2, falls in Shot 5. B: Falls in Shot 3. C: Falls in Shot 4. FINAL COUNT: EXACTLY THREE FALLEN ATTACKERS. POSITION LOCK: B lies in the center-right wet alley. C lies near the right-side closed storefront. A lies farther down the right-side pedestrian lane. The overturned stool and fallen bowls remain in their original positions unless physically picked up. CAMERA AXIS: Never cross the 180-degree axis. Maintain the stall on SCREEN-LEFT and attackers on SCREEN-RIGHT. CONTACT PHYSICS: Every strike shows contact, force transfer, recoil and correct fall direction. No teleportation, floating bodies or premature knockdowns. WORLD REACTIONS: Lanterns remain hanging, neon lighting stays consistent, and no additional people enter the foreground. AUDIO: Natural Japanese dialogue, rainwater dripping, ceramic bowls hitting pavement, footsteps, fabric movement and realistic non-graphic combat impacts. No background music. NEGATIVE: Extra attackers, cloned people, reversed geography, changing stall design, disappearing bowls, random weapons, blood, gore, excessive slow motion, distorted limbs, subtitles, text overlays, cartoon physics or abrupt cuts.

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