OpenZhenZhen AI Prompt Gallery · krea-v3-i2i · image
Dwarf Berserker Illustration
Dwarf Berserker Illustration — explore this krea-v3-i2i creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Prompt
Chinese prompt
创建一张竖版2:3的奇幻角色插画,其构图、比例、姿势、光照、色彩平衡和渲染风格需尽可能与参考图片保持一致。 整体构图 一个风格化的矮人狂战士占据了画面上方三分之二的主要位置,在一座魔法森林的竖立古老符文石顶部动态地蹲伏。 构图紧凑、居中,以角色为核心,而非史诗感或全景式的广角。 矮人的头部略高于画面的水平中心,他巨大的莫霍克发型向上延伸至右上象限。 他的身体从左上角高举的斧头穿过头部和躯干,向中右侧下垂的斧头延伸,形成一条强烈的对角线。 符文石占据画面下方中间的三分之一。 左下角和右下角的前景由大型红白相间的蘑菇和苔藓构成。 请勿展示宽广的风景、远处的巨型山脉全景、巨大的天空或过多的空白空间。 相机 竖版2:3肖像构图。 中低视角的英雄视角,但不是极端的仰视视角。 相机位于矮人躯干略下方,微微向上仰视。 矮人的三分之四侧面视角,身体朝向画面右侧。 中焦距/自然透视。 无鱼眼畸变。 没有夸张的巨大前景四肢。 角色比例 一个紧凑、粗壮、风格化的奇幻矮人,具有强烈的Q版英雄比例。 超大的头部。 超大的胡须。 宽阔的肩膀。 厚实肌肉发达的手臂。 短躯干。 短而有力的腿。 大手和大脚。 他应该给人一种厚重、紧凑、结实和充满力量的感觉,而不是高大或解剖学上真实的。 避免健美风格的超写实解剖结构。 避免巨大的裸露胸膛。 他的大部分躯干在视觉上都被巨大的胡须覆盖。 面部 三分之四侧脸转向右侧。 凶猛、专注、微微生气的表情,而不是尖叫。 浓密的橙红色眉毛急剧向下倾斜。 细小、强烈发光的金黄色眼睛。 大而圆的勾鼻矮人鼻子。 高耸的颧骨。 向两侧延伸的尖尖的精灵般矮人耳朵。 可见的耳朵上穿戴着几个暗色金属耳环。 面部经过风格化且略有夸张,具有清晰雕塑感的轮廓。 发型 极其巨大的火焰形状莫霍克发型。 莫霍克发型从头顶开始,向右上角戏剧性地向上和向后延伸。 头发由成千上万根纤细风格化的发丝组成。 色彩渐变: 根部附近呈深烧焦橙色, 发髻大部分区域呈鲜红橙色, 受光发丝上有金黄色高光。 莫霍克发型必须是整个画面中最强烈的剪影之一。 胡须 巨大的火红橙色胡须,覆盖了大部分胸膛。 非常浓密、具有雕塑感、分层的胡须。 胡须分裂成几个大的编织部分。 两个主要的侧面辫子和一个大的中心发团。 辫子用暗金属环固定。 可见单独的发丝纹理,但整体形状保持干净、几何感和风格化。 胡须比现实中的人类胡须大得多且饱满得多。 纹身 明亮的蓝色/青色部落战纹和类符文纹身。 可见于: 前额, 太阳穴, 脸颊, 上臂, 肩膀。 使用大型、简单的漩涡状凯尔特/部落形状,而不是微小复杂的图案。 纹身应与温暖的皮肤和橙色的头发形成鲜明对比。 姿势 矮人呈攻击性姿势蹲在符文石顶端。 他的重心很低。 一只赤脚稳固地踩在靠近中右侧的石头顶面上。 另一条腿向后向左弯曲,第二只赤脚隐约可见于身体后方。 他的臀部较低,膝盖弯曲,营造出一个紧凑、蓄势待发的战斗姿势。 左侧/上方武器手臂 画面左侧的手臂向后向上伸展。 他头部后上方握着一把大型单手奇幻战斧。 斧头头部占据左上角。 手部紧贴肩膀水平线握住斧柄。 手臂弯曲,未完全伸直。 右侧/下方武器手臂 另一只手臂向下向右外侧延伸。 他在大约腰部到膝盖的高度握着第二把斧头。 斧头头部占据了构图中右侧的大部分空间。 第二把斧头呈对角线向下倾斜。 双斧 两把配套的沉重矮人战斧。 斧头粗厚且风格化,而非巨大无比。 暗黑色的铁和深木炭钢。 宽阔的新月形斧头头部。 带有微妙锯齿部分的带阶梯边缘。 厚实紧凑的斧柄,缠绕着深红褐色皮革。 暗钢配件。 凹陷凹槽内部嵌入发光的橙红色符文标记。 斧头插槽和圆头附近的微小红色发光宝石细节。 魔法符号应看起来像是抽象的虚构符文,而不是可读的现代字母文本。 金属部分应保持大体暗色,并带有克制的暖色边缘高光。 切勿让斧头大到压过角色本身。 盔甲与配饰 无重型身体盔甲。 胡须下方为裸露的上半身。 厚实的深棕色皮革护腕和前臂护甲。 缠绕在前臂上的多条皮革绑带。 小型金属铆钉和简单的金属配件。 腰间系着一条深色皮带。 小型粗犷的奇幻配饰,但需保持剪影清晰可辨。 避免过分华丽的盔甲。 下身衣物 宽松肥大的矮人裤子。 裤子由宽阔交替的织物块组成,而非窄条纹。 主色调: 深沉柔和的海军蓝, 温暖的米色/乳白色, 微微去饱和的脏白色。 大腿和膝盖周围有大量蓬松的布料褶皱。 下小腿缠绕着深色布料。 赤脚。 一条深深红色布质饰带拖在左臀后方,几端带尖的布料向左飘扬。 符文石 一块竖立的古老魔法石占据下方中央。 形状: 短而宽的立石, 略呈锥形, 大致呈梯形, 顶部圆润不规则, 厚重。 石头呈深木炭灰色,带有微微发光的金属雕刻镶嵌。 表面包含大型醒目的凹陷装饰雕刻。 中心设计: 一个巨大的几何暗金属装饰框架, 环绕着一颗发光的切面红橙色宝石。 外缘周围有几个垂直的发光符文通道。 符文散发饱和的熔岩红/橙红色光芒。 仅使用少量大型清晰的符号。 切勿在石头上覆盖数以百计的微小雕刻。 苔藓自然生长在符文石的下侧和顶部边缘周围。 矮人踩在上面的脚直接位于发光中心区域的正上方。 前景 地面覆盖着致密柔软的绿色苔藓。 大量带有白斑的红毒蝇伞蘑菇。 重要的蘑菇摆放位置: 一个大蘑菇在左下边缘被裁剪, 几个小蘑菇聚集在左下中心附近, 石头周围散落着小蘑菇, 右下边缘附近有一个大蘑菇, 极右下前景中另一个部分被裁剪的大蘑菇。 添加一些宽大的奇幻树叶和低矮植物。 前景植被应在中心石头周围形成一个自然框架。 一些微小的暗色卵石漂浮在矮人和石头附近,但这种效果要保持微妙。 切勿制造大型魔法爆炸。 背景 柔和模糊的魔法森林。 大型深色树干和树叶形成抽象形状,而不是详细的风景。 背景颜色主要为: 深青色, 蓝绿色, 深森林绿。 左中景隐约可见一个柔和的岩石地层,呈模糊状态。 温暖的金黄色阳光从右上角射入。 右上背景充满温暖的琥珀色薄雾和柔和发光的虚化光斑。 左上角保持更暗、更冷的状态。 使用强烈的景深: 角色和符文石清晰, 背景强烈柔化。 光照 电影级双色光照。 主要暖色主光: 来自右上方的金橙色阳光。 这在以下部位营造出强烈的暖色边缘光: 莫霍克发型, 眉毛, 鼻子, 胡须, 肩膀, 手, 斧头, 蘑菇。 冷色辅助光: 来自森林的柔和青蓝色环境光,特别是在阴影侧。 额外的红橙色自发光来自: 斧头符文, 符文石符文, 中心宝石。 发光的符文应该微妙地照亮附近的金属和石头。 无过曝高光。 无刺眼的白色阳光。 调色板 主色调: 火红橙色的头发和胡须, 深青蓝色背景, 深木炭金属, 苔藓绿, 柔和海军蓝, 乳白色织物, 发光的熔岩红魔法细节。 冷青色森林背景衬托温暖的橙色角色。 高度饱和的焦点角色,背景更柔和、更低饱和。 渲染风格 高级风格化奇幻游戏关键美术。 融合了: 高端风格化3D角色渲染, 手绘奇幻插画, 现代移动端/RPG电影级宣传原画。 强烈的雕塑感。 平滑但细节丰富的表面。 干净受控的边缘。 微微夸张的形状。 丰富但柔和的材质渲染。 可见的风格化发丝。 具有画意的环境柔和感。 角色必须保持清晰的风格化,而不是写实。 使用柔和的全局光照、皮肤中微妙的次表面散射、克制的镜面高光以及精致的电影级渲染。 景深 非常浅的电影级景深。 矮人、双斧以及符文石的正脸保持清晰。 靠近相机的foreground蘑菇可能略显柔和。 背景森林被强烈模糊成大的奶油色虚化光斑。 粒子 只有少数几个微小的发光橙色尘埃在空中飘浮。 符文石周围有少许微小的漂浮石块碎片。
English prompt
Create a vertical 2:3 fantasy character illustration that matches the reference image as closely as possible in composition, proportions, pose, lighting, color balance, and rendering style. OVERALL COMPOSITION A single stylized dwarf berserker dominates the upper two-thirds of the frame, crouching dynamically on top of one upright ancient runestone in a magical forest. The composition is compact, centered, and character-focused rather than epic or panoramic. The dwarf’s head is slightly above the horizontal center of the image, with his enormous mohawk extending upward into the upper-right quadrant. His body forms a strong diagonal from the raised axe in the upper-left, through his head and torso, toward the lowered axe on the middle-right. The runestone occupies the lower central third of the image. Large red-and-white mushrooms and moss frame the bottom-left and bottom-right foreground. Do NOT show a wide landscape, large distant mountain panorama, huge sky, or excessive empty space. CAMERA Vertical 2:3 portrait composition. Medium-low heroic viewpoint, but NOT an extreme worm’s-eye view. Camera positioned slightly below the dwarf’s torso, looking gently upward. Three-quarter view of the dwarf, with his body angled toward the right side of the frame. Moderate telephoto / natural perspective. No fisheye distortion. No exaggerated giant foreground limbs. CHARACTER PROPORTIONS A compact, stocky, stylized fantasy dwarf with strong chibi-like heroic proportions. Very large head. Very large beard. Broad shoulders. Thick muscular arms. Short torso. Short powerful legs. Large hands and feet. He should feel dense, heavy, compact, and powerful rather than tall or anatomically realistic. Avoid bodybuilding-style hyper-realistic anatomy. Avoid an enormous exposed chest. Much of his torso is visually covered by the huge beard. FACE Three-quarter face turned toward the right. Fierce, concentrated, slightly angry expression rather than screaming. Heavy orange-red eyebrows angled sharply downward. Small intense glowing yellow-gold eyes. Large rounded hooked dwarf nose. Strong cheekbones. Pointed elf-like dwarf ears extending sideways. Several dark metal ear rings pierce the visible ear. The face is stylized and slightly exaggerated, with clean sculpted shapes. HAIR Extremely large flame-shaped mohawk. The mohawk starts on the crown and sweeps dramatically upward and backward toward the upper-right. Hair is made from thousands of thin stylized strands. Color gradient: dark burnt orange near the roots, bright red-orange through most of the crest, golden-yellow highlights along illuminated strands. The mohawk must be one of the strongest silhouettes in the entire image. BEARD An enormous fiery orange-red beard covering most of the chest. Very thick, sculptural, layered beard. The beard splits into several large braided sections. Two major side braids and one large central mass. Braids are secured with dark metal rings. Individual hair grooves are visible, but the shapes remain clean, graphic, and stylized. The beard is much larger and fuller than a realistic human beard. TATTOOS Bright blue / teal tribal warpaint and rune-like tattoos. Visible across: forehead, temple, cheek, upper arms, shoulders. Use large simple swirling Celtic / tribal shapes rather than tiny intricate patterns. The tattoos should clearly contrast against warm skin and orange hair. POSE The dwarf is crouched aggressively on top of the runestone. His center of gravity is low. One bare foot is planted firmly on the upper surface of the stone near the center-right. The other leg bends backward and outward toward the left, with the second bare foot visible behind the body. His hips are low and knees bent, creating a compact spring-loaded combat pose. LEFT / UPPER WEAPON ARM The arm on the left side of the image reaches backward and upward. He holds a large single-handed fantasy axe behind and above his head. The axe head occupies the upper-left corner. The hand grips the handle very close to shoulder level. The arm is bent, not fully extended. LOWER / RIGHT WEAPON ARM The opposite arm extends downward and outward toward the right. He holds a second axe at approximately waist-to-knee height. The axe head fills a large part of the middle-right side of the composition. The second axe is angled diagonally downward. DUAL AXES Two matching heavy dwarven battleaxes. The axes are chunky and stylized rather than gigantic. Dark blackened iron and dark charcoal steel. Broad crescent-shaped axe heads. Angular stepped edges with subtle serrated sections. Thick compact handles wrapped in dark reddish-brown leather. Dark steel fittings. Embedded glowing orange-red rune marks inside recessed channels. Small red glowing gemstone details near the axe sockets and pommels. The magical symbols should look like abstract fictional runes, NOT readable modern alphabet text. The metal should remain mostly dark, with restrained warm edge highlights. Do NOT make the axes enormous enough to overpower the character. ARMOR AND ACCESSORIES No heavy body armor. Bare upper body beneath the beard. Thick dark brown leather wrist guards and forearm bracers. Multiple leather straps wrapped around the forearms. Small metal studs and simple metal fittings. A dark leather belt around the waist. Small rugged fantasy accessories, but keep the silhouette readable. Avoid excessive ornate armor. LOWER CLOTHING Loose baggy dwarf trousers. The pants are composed of broad alternating fabric sections rather than narrow stripes. Main colors: deep muted navy blue, warm beige / cream, slightly desaturated off-white. Large puffed fabric folds around the thighs and knees. Dark cloth wraps around the lower legs. Bare feet. A dark crimson-red cloth sash trails behind his left hip, with several pointed cloth ends flowing toward the left. RUNESTONE One upright ancient magical stone fills the lower center. Shape: short broad standing stone, slightly tapered, roughly trapezoidal, rounded irregular top, thick and heavy. The stone is dark charcoal gray with slightly metallic carved inserts. Its surface contains large bold recessed decorative engravings. Central design: a large geometric dark-metal ornamental frame, surrounding one glowing faceted red-orange gemstone. Around the outer edges are several vertical glowing rune channels. The runes emit a saturated lava-red / orange-red light. Use only a small number of large clear symbols. Do NOT cover the stone with hundreds of tiny engravings. Moss grows naturally around the lower sides and top edges of the runestone. The dwarf’s planted foot rests directly above the glowing central area. FOREGROUND Dense soft green moss covering the ground. Numerous red fly agaric mushrooms with white spots. Important mushroom placement: one large mushroom cropped at lower-left edge, several small mushrooms grouped near the lower-left center, small mushrooms scattered around the stone, one large mushroom near the lower-right edge, another large partially cropped mushroom in the extreme bottom-right foreground. Add a few broad fantasy leaves and low plants. Foreground vegetation should create a natural frame around the central stone. A few tiny dark pebbles float close to the dwarf and stone, but keep this effect subtle. Do NOT create a large magical explosion. BACKGROUND Softly blurred enchanted forest. Large dark tree trunks and foliage form abstract shapes rather than detailed scenery. Background colors are primarily: deep teal, blue-green, dark forest green. A soft rocky formation appears blurred in the left-middle distance. Warm golden sunlight enters from the upper-right. The upper-right background is filled with warm amber haze and soft glowing bokeh. The upper-left remains much darker and cooler. Use strong depth of field: character and runestone sharp, background strongly softened. LIGHTING Cinematic two-color lighting. Main warm key light: golden-orange sunlight from upper-right. This creates strong warm rim light along: mohawk, eyebrows, nose, beard, shoulders, hands, axes, mushrooms. Cool fill light: soft teal-blue ambient light from the forest, especially on the shadow side. Additional red-orange emissive light comes from: axe runes, runestone runes, central gemstone. The glowing runes should illuminate nearby metal and stone subtly. No blown-out highlights. No harsh white sunlight. COLOR PALETTE Dominant colors: fiery orange-red hair and beard, deep teal-blue background, dark charcoal metal, moss green, muted navy blue, cream fabric, glowing lava-red magical details. Warm orange character against cool teal forest background. Highly saturated focal character, softer and more muted background. RENDERING STYLE Premium stylized fantasy game key art. A hybrid of: high-end stylized 3D character rendering, hand-painted fantasy illustration, modern mobile / RPG cinematic splash art. Strong sculpted forms. Smooth but detailed surfaces. Clean controlled edges. Slightly exaggerated shapes. Rich but soft material rendering. Visible stylized hair strands. Painterly environmental softness. The character must remain clearly stylized rather than photorealistic. Use soft global illumination, subtle subsurface scattering in the skin, restrained specular highlights, and polished cinematic rendering. DEPTH OF FIELD Very shallow cinematic depth of field. Dwarf, both axes, and the front face of the runestone are sharp. Foreground mushrooms close to the camera may be slightly soft. Background forest is strongly blurred into large creamy bokeh shapes. PARTICLES Only a few small glowing orange dust motes drifting in the air. A few tiny floating stone fragments around the runestone.
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