Galerie de prompts IA OpenZhenZhen · MiniMax H3 · video

20 secondes : duel rapproché sur le pont suspendu

20 Seconds: Close-Quarters Duel on the Suspension Bridge

20 secondes : duel rapproché sur le pont suspendu — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

20 secondes : duel rapproché sur le pont suspendu — AI video creation
20 secondes : duel rapproché sur le pont suspendu

Prompt

Prompt chinois

subject_definitions: <Subject 1>来自<Picture 1>:始终是同一位成年金发女性,金发及肩,戴窄黑色太阳镜、金色圈形耳环、小花吊坠,穿黑色西装外套和黑色罗纹上衣,肩上有包带;未展示的下装统一补成黑色长裤和靴子。她只持一把用户指定的巨剑;红金色液态剑气沿实际剑刃轨迹运动。 <Subject 2>来自<Picture 2>:始终是同一座悬在云海深渊上的残破东方石桥,有断栏、石柱、巨型锁链、峭壁和远处的古建筑。 <Subject 3>来自<Picture 3>:始终是同一只骨白色昆虫形机械体,有龟裂装甲、黑色机械组织、两条镰刀前肢、额外肢体、触角、破损翅膀和暖金色胸部核心。 summary: [参考生成] 20秒的悬桥贴身激斗。女性连续化解敌人对上、中、下路的镰刀攻击,逐步破坏一处肩关节,打开核心护甲,最后以巨剑命中核心。双方持续攻防;装甲每次受损都会改变下一次交锋。 retention_analysis: <Subject 1>:完整保留身份、头发、墨镜和可见的黑色服装;新增战斗动作及用户指定的巨剑。 <Subject 2>:完整保留同一座桥及其建筑结构;损坏持续存在。 <Subject 3>:完整保留同一只昆虫机械体及其镰刀、肢体、翅膀和金色核心。 detailed_description: 黑暗奇幻CG,轮廓清晰,镜头运动猛烈;层叠的红金色液态剑痕对抗黑白机械能量。20秒内15个快速镜头;不停顿、不慢动作、不摆静止的胜利姿势。 [镜头1] 机械体斜扑到桥上,双镰交叉砍向女性头部。她向前钻入镰刀下方,用巨剑顶住交叉点。窄小白色冲击核心爆成两圈红金色环,双方脚下石面开裂。 [镜头2] 00:01.300,低位横移跟拍剑刃沿左镰下滑。机械体猛地抽回左镰,以右镰突刺;她转胯拨开突刺,以短促上挑削落肩甲一角。 [镜头3] 00:02.600,越肩视角,机械体双镰压住巨剑,第三条肢体从下方刺出。她把剑身扭平挡住,跨到攻击线外,剑柄猛撞其面甲,骨片飞散。 [镜头4] 00:03.900,反打镜头里机械体只退半步就双镰回扫。她低头躲开第一击,以剑锋接住第二击,红金色回斩在其身后桥栏划出发光沟槽。 [镜头5] 00:05.200,坠落的桥栏作前景擦镜。机械体穿过栏杆,以镰刀、尾巴、镰刀连续攻击上、下、上路。她格挡上路,脚踏实地跳过尾巴,转身直接下压封挡,火花落在桥面。 [镜头6] 00:06.500,特写靴子与兵器接触。机械体推得她在碎石上后滑;她稳住脚步,换握法,借其推力让巨剑绕肩回转。剑锋打中已削伤的关节,出现细金色裂缝。 [镜头7] 00:07.800,桥侧宽镜,机械体立刻以两条刺击肢体反攻。她把第一条打进石柱内,贴身滑过第二条;石柱崩裂,她的横向剑弧迫使机械体侧移,未命中核心。 [镜头8] 00:09.100,镜头跟随机械体侧滑。它用镰刀勾住巨剑猛拉;她双手始终握柄,顺势转身肩撞其躯干。近距离金属撞骨甲,核心护板啪地合拢。 [镜头9] 00:10.400,短暂俯视交代双方在裂柱旁的位置。机械体双镰自上劈下,尾巴切断退路。她挡住一镰,将另一镰拨入尾巴,两者相撞时从空隙脱身。 [镜头10] 00:11.700,快速侧跟,女性连发斜斩、横斩、上挑。机械体用左右镰刀接住前两击,第三击撕开预先开裂的肩关节。白甲、黑色流体状能量和冷色火花分层飞散。 [镜头11] 00:13.000,机械体立刻以完好的一侧向前,镰刀和尾巴联合攻击。她只退一步,用剑脊承住镰刀,让尾巴砸碎刚才落脚的石面。 [镜头12] 00:14.300,从机械体背后看,女性借碎石起跳,巨剑下劈。机械体举起完好的镰刀,将这一击引向锁链锚点。锚点开裂,巨链猛抖;锁链摆动时双方调整脚步。 [镜头13] 00:15.600,紧贴双方环绕,依次发生镰刀斩、巨剑接挡、第三肢突刺、转身和剑背反击。女性压向受损肩侧;机械体用仅存完好的镰刀护胸,使核心周围先前的裂纹暴露。 [镜头14] 00:16.900,机械体以金色核心脉冲向前猛冲,连砍两下。她挡第一击、钻过第二击,斩过受损肩到胸的接缝。红金色液态光沿真实切口流动,护板裂开。 [镜头15] 00:18.300,机械体再次扑来。她拨偏其镰刀,双脚踩稳龟裂桥面,将同一把巨剑刺进暴露的核心壳。窄小白光扩成红金色光环,装甲碎片下落;机械体倒下、核心暗去,先前破损的桥继续向云海掉落碎石。 overall_soundscape: 持续的钢刃撞骨甲声;挥空与命中声音可辨,另有靴底摩擦、石块断裂、锁链甩动及短促电噼啪声。最后刺中核心是一记深沉撞击,随后碎片落下;没有对白。 non_diegetic_music: 快速的黑暗管弦打击乐与低音铜管,尖锐节奏点配合攻防,不盖过武器接触声。 约束:无血腥、断肢、额外人物、换武器、换服装、换场景、界面、文字、水印、慢动作、静止对望、单方面攻击、空间位置重置或损毁场景自行修复。

Prompt anglais

subject_definitions: <Subject 1> from <Picture 1>: The same adult blonde woman throughout, with shoulder-length blonde hair, narrow black sunglasses, gold hoop earrings, a small flower pendant, black blazer, black ribbed top and shoulder-bag strap. Complete the unseen lower outfit with consistent black trousers and boots. She carries one heavy greatsword specified by the user; red-gold liquid sword energy follows its actual blade path. <Subject 2> from <Picture 2>: The same ruined suspended Eastern stone bridge above a cloud abyss, with broken rails, stone pillars, giant chains, cliffs and distant ancient buildings. <Subject 3> from <Picture 3>: One bone-white insectile machine with cracked armor, black mechanical tissue, two scythe forelimbs, extra limbs, antennae, damaged wings and a warm-gold chest core. summary: [reference generation] A relentless, close-range 20-second duel on the suspended bridge. The woman survives successive upper, middle and lower scythe attacks, progressively damages one shoulder joint, opens the core guard and lands a final greatsword strike. Both fighters attack and counterattack continuously; every break in armor changes the next exchange. retention_analysis: <Subject 1>: fully_preserved — identity, hair, sunglasses and visible black clothing; new combat motion and the user-specified sword. <Subject 2>: fully_preserved — one continuous bridge location and its architecture; accumulated damage remains. <Subject 3>: fully_preserved — one consistent insectile machine, scythes, limbs, wings and gold core. detailed_description: Dark-fantasy CG with crisp silhouettes, aggressive camera movement and layered red-gold liquid blade trails against black-white mechanical energy. Fifteen rapid shots in 20 seconds; no pause, slow motion or frozen victory pose. [Shot 1] The machine dives diagonally into the bridge. Both scythes cross toward the woman's head; she drives forward under them and catches their crossing point with her greatsword. A narrow white impact core bursts into two red-gold rings; the stone under both fighters cracks. [Shot 2] At 00:01.300, a low lateral tracking shot follows her sword sliding down the left scythe. The machine jerks that blade free and stabs with the right; she turns her hips, beats the stab aside and answers with a short rising cut that chips its shoulder armor. [Shot 3] At 00:02.600, over her shoulder, the machine pins her sword with both scythes while a third limb shoots beneath the bind. She twists the sword flat to catch it, steps outside the attack line and drives the pommel into the machine's faceplate; bone fragments spin away. [Shot 4] At 00:03.900, a sharp reverse angle catches the machine recoiling only half a step before sweeping both scythes back. She ducks the first, meets the second edge-on, and her red-gold return slash carves a glowing groove through a bridge rail behind it. [Shot 5] At 00:05.200, the falling rail becomes the foreground wipe. The machine springs through it, attacking high-low-high with scythe, tail and scythe. She parries high, hops the tail without levitating, and rotates directly into a downward block that drives sparks into the deck. [Shot 6] At 00:06.500, close on boots and blade contact: the machine shoves her across loose stone; she digs in, shifts her grip and lets its pressure carry the greatsword around her shoulder. The returning edge strikes the already chipped joint; a thin gold fracture appears. [Shot 7] At 00:07.800, a wider bridge-side shot shows the machine instantly answering with two stabbing limbs. She bats the first into a pillar and slides inside the second; the pillar breaks, while her horizontal sword arc forces the machine sideways rather than hitting its core. [Shot 8] At 00:09.100, the camera follows its sideways skid. The machine hooks a scythe around her sword and yanks; she keeps both hands on the hilt, turns with the pull and shoulder-checks its center. Metal meets bone at close range; the core guard snaps shut. [Shot 9] At 00:10.400, a brief overhead view clarifies their positions beside the cracked pillar. The machine attacks from above with both scythes while its tail cuts across her escape route. She blocks one, deflects the other into the tail, and escapes through the gap their collision creates. [Shot 10] At 00:11.700, a fast side follow sees her launch three connected cuts—diagonal, horizontal, rising. The machine catches the first two with opposite scythes, but the third tears open the pre-fractured shoulder joint. White armor, black fluid-like energy and cold sparks separate in distinct layers. [Shot 11] At 00:13.000, the machine compensates immediately, rotating its intact side forward and striking with a scythe-tail combination. She retreats only one step, catches the scythe on her sword spine and lets the tail break the stone where her foot had been. [Shot 12] At 00:14.300, from behind the machine, she uses that broken stone as a springboard. Her sword comes down; the machine raises its intact scythe and redirects the blow into a chain anchor. The anchor cracks, the giant chain jerks, and both fighters adjust their footing as it swings. [Shot 13] At 00:15.600, a tight orbit follows the renewed clash: scythe slash, sword catch, third-limb thrust, body turn, sword-back strike. The woman presses the broken shoulder side; the machine guards the chest with its remaining scythe, exposing the earlier fracture around the core. [Shot 14] At 00:16.900, the machine surges forward with a gold-core pulse and two rapid cuts. She blocks the first, slips beneath the second and cuts across the damaged shoulder-to-chest seam. Red-gold liquid light travels through the real cut; the guard plates split open. [Shot 15] At 00:18.300, the machine lunges once more. She turns its scythe off-line, plants both feet on the cracked deck and drives the unchanged greatsword into the exposed core housing. A narrow white flash expands into a red-gold ring and falling armor fragments; the machine collapses, its core dims, and the already-broken bridge keeps shedding stone into the clouds. overall_soundscape: Continuous steel-on-bone impacts, differentiated misses and contacts, boot scrapes, snapping stone, whipping chain and short electrical crackles. The final core strike has one deep impact followed by falling debris; no dialogue. non_diegetic_music: Fast dark orchestral percussion and low brass, with sharp rhythmic accents matching the exchanges; the score does not drown out the weapon contacts. Constraints: no gore, dismemberment, extra characters, weapon changes, costume changes, location changes, UI, text, watermark, slow motion, idle staring, one-sided attacks, spatial resets or repaired scenery.

Thèmes et styles

Voir le modèle API

Découvrir plus de prompts image et vidéo · Générer des images · Générer des vidéos · Créer sur le canevas IA

  • La bataille finale des dieux stellaires

    La bataille finale des dieux stellaires — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

  • Tarmac mouillé sous la lune

    Tarmac mouillé sous la lune — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

  • Paysage urbain fantastique à l'aquarelle

    Paysage urbain fantastique à l'aquarelle — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

  • Arcane des ombres

    Arcane des ombres — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

  • Ville néon en cristal de bismuth

    Ville néon en cristal de bismuth — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

  • Bête éléphant-papillon dans un dégradé chaud-froid

    Bête éléphant-papillon dans un dégradé chaud-froid — découvrez cette création avec MiniMax H3 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.