Galerie de prompts IA OpenZhenZhen · SEEDANCE2.5 · video

Le guerrier manchot commande la foudre sur la place

One-Armed Warrior Commands Lightning In Plaza

Le guerrier manchot commande la foudre sur la place — découvrez cette création avec SEEDANCE2.5 sur OpenZhenZhen, son prompt original et un exemple de génération à réutiliser.

Le guerrier manchot commande la foudre sur la place — AI video creation
Le guerrier manchot commande la foudre sur la place

Prompt

Prompt anglais

Ultra-photorealistic AAA Hollywood live-action battle with premium CGI lightning VFX, ARRI ALEXA 65 aesthetics, and a permanent 40° Dutch angle; one continuous uninterrupted shot with ground-level tracking, FPV pursuit, extreme orbits, crash zooms, and violent whip-pans across a medieval royal plaza filled with armored soldiers. Preserve the character’s exact face, hairstyle, clothing, proportions, and natural skin texture; the character has ONLY a RIGHT ARM, with the LEFT ARM completely absent and naturally concealed. The lightning sword is controlled exclusively with the RIGHT HAND, surrounded by thin blue-white electrical arcs, sparks, realistic reflections, and razor-sharp lightning trails. The character launches into explosive one-handed sword combat, leaning backward beneath a near-miss, parrying instantly, vaulting over an enemy, and delivering a devastating midair side kick. The character races across fallen shields, breaks spear shafts with lightning-charged slashes, and chains spinning kicks, jumping knees, low sweeps, and rapid pivots. Three attackers converge in a collapsed market corridor; the character redirects one sword into another soldier’s shield, ducks beneath a halberd, and breaks the formation with a reverse-grip slash. The character slides beneath a dense spear formation, slices multiple shafts, then launches upward with a spinning heel kick as soldiers crash into one another. A heavily armored commander attacks; the character deflects his massive sword one-handed, kicks him into a wooden cart, and counters surrounding soldiers with relentless Taijutsu. Extreme physical blink-speed bursts propel the character between enemies, leaving brief translucent black afterimages, blue-white lightning trails, compressed-air blasts, and displaced cobblestones—NEVER teleportation. The character throws the sword vertically, overwhelms surrounding soldiers with rapid martial-arts strikes, then catches the falling weapon perfectly with the RIGHT HAND. A final one-handed lightning slash and spinning back kick unleash a circular pressure shockwave, scattering soldiers, broken weapons, dust, and stone fragments as fresh reinforcements charge into frame. Use hyper slow motion only for brief decisive impacts, immediately snapping back to real-time physical movement; authentic battlefield audio includes electrical crackling, wind, armor impacts, debris, and soldiers shouting, with no music. Maintain genuine photorealistic human identity, strict one-arm anatomy, full VFX intensity, realistic physics, continuous camera movement, and cinematic coherence. No cuts, clones, extra limbs, two-handed sword grip, anatomy drift, teleportation, cartoon styling, game-render appearance, plastic skin, CGI character appearance, subtitles, logos, or watermark; end mid-battle with no fade or victory pose.

Thèmes et styles

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