OpenZhenZhen AI 프롬프트 갤러리 · MiniMax H3 · video
비 내리는 밤거리의 궁극의 격투
Ultimate Fight on a Rainy Night Street
‘비 내리는 밤거리의 궁극의 격투’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
중국어 프롬프트
制作一段15秒、16:9横屏、原生4K、24fps的超写实真人电影风格格斗视频,场景是一条夜晚下雨后的伊斯坦布尔狭窄街道。使用提供的身份参考图来固定成年女性主角的脸部、比例、发型、发色、皮肤纹理、体型、服装、鞋子、配饰和气质,始终保持身份一致;使用提供的身份参考图固定成年女性攻击者的相应面部与身体身份,始终保持一致。服装保持完整,湿发自然摆动。无对白、无音乐、无剪辑、无分镜板、无文字、无第三人。采用一镜到底的手持摄影,动作清晰可读,呈现真实毛孔、不对称、眨眼、呼吸、雨水光泽和重量感。开场即在街道右侧或后方看见一辆深色停放汽车,并在全程保持位置不变。0.0–2.5秒:从主角肩后越肩拍摄,冷静的主角站在前景,蓝发攻击者踩着水坑从远处冲来;有雨声、反光和远处车流。2.5–5.5秒:镜头弧线转到侧面,攻击者直拳擦过主角脸颊前几厘米;主角只做极小幅度的后仰与转下巴,拳风吹动头发,嘴角出现克制的轻蔑笑。5.5–8.5秒:攻击者继续压迫,左勾拳被主角前臂格挡,随后低位膝击或短踢被主角小幅滑步承受;主角用短肘或短拳反击攻击者胸口或肩线。明确表现接触、重心变化、湿地打滑和真实反应。8.5–11.5秒:近身缠斗升级,包含控腕、肩部碰撞、肘部格挡和一次短暂闪避;镜头半弧环绕,清楚保留脸、手、脚和水坑反应。11.5–13.0秒:攻击者以强力旋转后踢准确击中主角上身。只在撞击瞬间短暂慢动作;表现由胸口开始的后仰、肩膀弹回、双脚离地、水花与砂砾飞起,重量感真实。13.0–15.0秒:镜头跟随主角飞向同一辆停放汽车;她的背部和肩膀撞上车盖与挡风玻璃,玻璃开裂并碎裂,但无血无 gore。她疲惫地瘫倒在受损车身上,仍保持清醒。攻击者在背景保持胜利姿态。镜头从攻击者方向缓慢推近主角被雨水覆盖的脸,保留主角身份参考图的特征,呈现疼痛、疲惫与不屈;不淡出,保持画面结束。声音包括真实雨声、脚步、水花、衣料摩擦、呼吸、拳脚风声、格挡闷响、车身金属震动、玻璃破裂和远处城市环境声。负面限制:禁止塑料般美化皮肤、数字人或CG质感、动漫、超能力、武侠飞行、假打、失重动作、身体穿插、重复或多余角色、身份/发型/服装漂移、瞬移、突然剪辑、汽车位置漂移、血腥、喷血或主角最终获胜。
영어 프롬프트
Create a 15-second ultra-realistic live-action cinematic fight in 16:9 landscape, native 4K, 24 fps, set on a narrow rain-soaked Istanbul street at night. Use the supplied identity image for the adult female protagonist’s face, proportions, hairstyle, hair color, skin texture, body type, clothing, shoes, accessories, and demeanor; keep her identity consistent throughout. Use the supplied identity image for the adult female attacker’s corresponding facial and physical identity; keep her identity consistent throughout. Preserve intact clothing and natural wet-hair movement. No dialogue, no music, no cuts, no panels, no text, no third person. One continuous handheld long take with readable action, natural pores, asymmetry, blinking, breathing, rain sheen, and realistic weight. A dark parked car is visible from the opening and remains fixed on the right/rear of the street. 0.0–2.5s: over-the-shoulder view behind the calm protagonist as the blue-haired attacker rushes through puddles toward her; rain, reflections, distant traffic. 2.5–5.5s: camera arcs to a side profile; the attacker throws a straight punch that grazes a few centimeters from the protagonist’s cheek. The protagonist makes a tiny head pull-back and chin turn, hair stirred by the passing fist, with a restrained disdainful smile. 5.5–8.5s: the attacker presses with a left hook, blocked by the protagonist’s forearm, then a low knee or short kick absorbed by a small slide-step; the protagonist counters with a short elbow or punch to the attacker’s chest or shoulder. Show clear contact, balance shifts, wet-footing slips, and realistic reactions. 8.5–11.5s: escalating clinch with wrist control, shoulder collision, elbow blocks, and a brief dodge; the camera circles in a half-arc, keeping faces, hands, feet, and puddle reactions visible. 11.5–13.0s: the attacker lands a powerful spinning back kick squarely to the protagonist’s upper body. Use only brief slow motion at impact; show chest-driven recoil, shoulders snapping back, both feet leaving the ground, splashes and grit, with convincing weight. 13.0–15.0s: track the protagonist into the same parked car; her back and shoulder slam into the hood and windshield, which cracks and shatters without blood or gore. She collapses across the damaged car, exhausted but conscious. The attacker holds a dominant stance in the background. Push slowly toward the protagonist’s rain-covered face, retaining the protagonist identity image’s features, pain, fatigue, and defiance; hold without fading out. Sound: realistic rain, footsteps, splashes, fabric friction, breathing, punch whooshes, blocked impacts, metallic car vibration, glass breaking, and distant city ambience. Negative constraints: no beautified plastic skin, digital or CGI look, anime, superpowers, wuxia flying, fake hits, weightless motion, clipping, duplicated or extra characters, identity/hairstyle/clothing drift, teleportation, sudden cuts, car position drift, gore, blood spurts, or protagonist victory.
주제 및 스타일
더 많은 이미지·동영상 프롬프트 보기 · 이미지 생성 · 동영상 생성 · AI 캔버스에서 만들기
관련 작품
- 호박등 아래의 환상적인 재회
‘호박등 아래의 환상적인 재회’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 달빛 아래 비 젖은 계류장
‘달빛 아래 비 젖은 계류장’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 벚꽃나무 아래의 따뜻한 재회
‘벚꽃나무 아래의 따뜻한 재회’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 해안 도로 스케이트 여행
‘해안 도로 스케이트 여행’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 주차장의 공포: 좀비 추격
‘주차장의 공포: 좀비 추격’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 돌집 속 작은 용과 비밀 선물
‘돌집 속 작은 용과 비밀 선물’은(는) MiniMax H3로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.