OpenZhenZhen AI 프롬프트 갤러리 · SEEDANCE2.5 · video
잃어버린 열쇠, 여학생, 그리고 수수께끼
A Missing Key A Schoolgirl And A
‘잃어버린 열쇠, 여학생, 그리고 수수께끼’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
영어 프롬프트
30-Second Photorealistic AAA Gameplay Create exactly 30 seconds of photorealistic 4K AAA third-person gameplay inside a realistic Japanese high school on a bright weekday morning. The sequence should feel like a spontaneous story mission with believable movement, natural NPC behavior, realistic physics, and uninterrupted environmental continuity. CHARACTER: 20-year-old Japanese schoolgirl with medium-length straight black hair, subtle side bangs, natural youthful facial features, white short-sleeve school blouse, navy ribbon, dark grey pleated skirt, black knee-high socks, white indoor sneakers, and a dark blue shoulder school bag. Maintain identical face, hair, body proportions, clothing, footwear, and accessories from beginning to end. OBJECT: A small red classroom key attached to a simple wooden key tag. The key is fully physical, metallic, reflective, and consistently sized throughout the sequence. 0–5s — THE MISSING KEY Inside an emptying classroom, she searches through a desk drawer and realizes the classroom key is missing. She notices the red key tag underneath a stack of worksheets near the window. She reaches for it, but a sudden gust from the open window pushes the worksheets across the desk and the key drops onto the floor. HUD: FIND THE CLASSROOM KEY 5–10s — DOWN THE CORRIDOR She picks up the key and leaves the classroom. A school announcement begins playing through the hallway speakers. She walks toward the main office while checking the key tag against a handwritten classroom number. Students move naturally around her, some entering classrooms, others carrying books and sports bags. 10–15s — WRONG TURN She reaches an intersection and realizes she has taken the wrong corridor. She stops beside a wall map of the school and studies it briefly. A group of younger students rushes past carrying basketballs, causing her to step back against the wall. Once the corridor clears, she turns into a smaller connecting hallway. 15–20s — LOCKED DOOR She reaches a shortcut door but finds it locked. She tries the handle once, then notices a stairwell beside it. She takes the stairs down one level. Her shoes make realistic sounds against each step while sunlight flickers across the stairwell through the tall windows. HUD: TAKE THE SHORTCUT 20–26s — LAST SECOND She exits the stairwell and reaches the classroom wing just as a staff member begins closing a large sliding partition at the end of the corridor. She quickly walks through the remaining opening before it closes, then reaches the classroom door. She inserts the key into the lock, turns it naturally, opens the door, and steps inside. HUD: ROOM UNLOCKED 26–30s — HARD CUT Hard cut to a fixed frontal classroom shot. She places the key on the teacher's desk, removes her school bag, and sits down at her usual seat. The teacher enters a moment later, notices the unlocked room, and gives her a brief approving look. She quietly opens her notebook as the morning lesson begins. HUD: MISSION COMPLETE CAMERA: Use one grounded third-person camera from 0–26s positioned behind and slightly beside the girl. Maintain natural gameplay-style tracking with realistic camera inertia and subtle operator movement. The camera must physically follow the character through classrooms, corridors, stairwell, and doorway. No floating camera, no orbiting shots, no sudden perspective changes, no impossible tracking, and no cuts during the first 26 seconds. At exactly 26 seconds, perform one hard cut to the fixed frontal classroom angle. AUDIO: Natural Japanese school ambience: distant student conversations, footsteps, sliding classroom doors, papers moving, school announcements over speakers, stairway echoes, basketballs bouncing in the distance, door handles, key movement inside the lock, fabric movement, subtle breathing, and morning classroom sounds. No dramatic music or action soundtrack. REALISM LOCK: Natural student behavior, realistic walking speed, accurate body mechanics, believable collisions, physically correct key movement, realistic wind interaction with paper, authentic Japanese school architecture, varied background activity, natural morning lighting, realistic shadows and reflections, detailed skin and hair, physically based materials, and cinematic AAA game rendering. No teleporting, supernatural abilities, impossible shortcuts, parkour, combat, duplicated characters, disappearing objects, changing identity, changing outfit, changing key design, unrealistic physics, exaggerated acting, anime or cartoon style, plastic CGI appearance, floating camera, subtitles, logos, watermarks, or additional cuts.
주제 및 스타일
더 많은 이미지·동영상 프롬프트 보기 · 이미지 생성 · 동영상 생성 · AI 캔버스에서 만들기
관련 작품
- 파리 럭셔리 패션 필름
‘파리 럭셔리 패션 필름’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 17층의 밤의 공포
‘17층의 밤의 공포’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 이것도 맛있어
‘이것도 맛있어’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 시선을 돌리면 군중이 움직인다
‘시선을 돌리면 군중이 움직인다’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 감천문화마을 1인칭 산책
‘감천문화마을 1인칭 산책’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.
- 설득력 있는 저화질 공포 영상
‘설득력 있는 저화질 공포 영상’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.