OpenZhenZhen AI 프롬프트 갤러리 · SEEDANCE2.5 · video
원시림 괴물 추격의 덫
Primeval Forest Monster Chase Trap
‘원시림 괴물 추격의 덫’은(는) SEEDANCE2.5로 만든 작품입니다. OpenZhenZhen에서 원본 프롬프트와 생성 예시를 살펴보고 새로운 창작에 활용해 보세요.

프롬프트
영어 프롬프트
Focus on the female lead, Alin: a young white woman with very light golden-blonde straight hair and a straight fringe, wearing a white form-fitting tank top, blue jeans, and brown knee-high boots. <<<image_2>>> Lock on to the pursuing monster: A lanky, decaying four-legged beast with extremely long forelimbs, spines along its spine, a massive gaping wound, yellowish-white eyes, and damp, cold, rough, keratinous skin. 15 seconds, single take, third-person ultra-wide-angle high-speed close-up side shot—the camera stays tightly on Alin’s side as she sprints, never losing sight of the subject. Alin flees at top speed down a steep slope in a deep, primeval forest, weaving in an S-shape, sidestepping tree trunks, and ducking to avoid overhanging branches, while a horde of the monsters from Figure 2 closes in rapidly behind her. She stumbles on a tree root, braces herself with one hand, slides, and rolls halfway around before pushing off a thick tree trunk to instantly get back up and continue her sprint. At the edge of the forest ahead lies a cliff, spanned by a massive, rotten fallen log: parched and dehydrated, grayish-white and cracked, with peeling bark, rot in the middle, and a few remaining dead branches. One end is wedged between the rocks and roots in the forest floor, while the other hangs over the cliff’s edge. The moment Alin burst out of the forest, a blinding light erupted. He stepped directly onto the rotten log and sprinted at full speed, sending wood shavings flying and snapping off broken branches beneath his feet. At the log’s end, he made a daring leap onto the rock face on the opposite side. The very next second, the lead monster and the front-row creatures lunged onto the log; its middle section snapped instantly, and the monsters plummeted into the mist-shrouded abyss along with the broken timber. The last leader monster clung to the broken stump and nearly lunged at Alin’s feet. Alin immediately spun around and kicked away the remaining support, sending it plummeting into the abyss. The camera briefly follows the falling log and debris downward before returning to Alin at the cliff’s edge—his chest heaving, hair disheveled, and clouds and mist swirling behind him. Cool-toned Tyndall volumetric light in the woods gives way to a sudden burst of harsh sunlight as she bursts out of the forest, creating a stark contrast of light and shadow at the cliff’s edge. High-speed motion blur, dust and decaying leaves, snapping branches, wood chips and shattered rocks, air turbulence, and swaying vegetation—all must be rendered realistically. No robots, no cutaways, and no monsters mindlessly falling off the cliff on their own—it must clearly show Alin actively luring the monsters onto the fallen log and executing the final counterattack.
주제 및 스타일
더 많은 이미지·동영상 프롬프트 보기 · 이미지 생성 · 동영상 생성 · AI 캔버스에서 만들기
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