OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

小丑与憨豆的街头闹剧

The Clown and Mr. Bean's Street Farce

制作一段20秒、16:9画幅的赛璐璐着色3D动漫喜剧:明亮正午的狭窄伦敦街道,温暖金色阳光、砖墙、路灯、垃圾箱和停放的汽车,使用鲜艳平涂色块、硬边阴影、粗黑描边、高饱和色彩和轻微胶片颗粒。全程使用两名成年男性角色:角色1是瘦削苍白、蓬乱绿发、裂纹白脸妆、咧嘴大笑、穿紫色西装和绿色领带的男子,表演夸张并越来越愤怒;角色2是穿棕色粗花呢夹克和红领带的笨拙男子,始终冷静、不害怕,并随手从衣服里取出各种物品。保持两人的外观和服装一致。镜头快速切换,使用俯拍大全景、侧面中景、低角度和面部及道具特写;连续镜头不要重复同一角度。时间线:0.00–2.00,角色1冲锋,角色2随手放下保龄球;角色1踩中保龄球,

小丑与憨豆的街头闹剧 — AI video creation
小丑与憨豆的街头闹剧

提示词 / Prompt

中文提示词

制作一段20秒、16:9画幅的赛璐璐着色3D动漫喜剧:明亮正午的狭窄伦敦街道,温暖金色阳光、砖墙、路灯、垃圾箱和停放的汽车,使用鲜艳平涂色块、硬边阴影、粗黑描边、高饱和色彩和轻微胶片颗粒。全程使用两名成年男性角色:角色1是瘦削苍白、蓬乱绿发、裂纹白脸妆、咧嘴大笑、穿紫色西装和绿色领带的男子,表演夸张并越来越愤怒;角色2是穿棕色粗花呢夹克和红领带的笨拙男子,始终冷静、不害怕,并随手从衣服里取出各种物品。保持两人的外观和服装一致。镜头快速切换,使用俯拍大全景、侧面中景、低角度和面部及道具特写;连续镜头不要重复同一角度。时间线:0.00–2.00,角色1冲锋,角色2随手放下保龄球;角色1踩中保龄球,双腿飞起并滑进停放的汽车。2.00–5.00,角色1拿出巨型木槌再次冲锋;角色2取出平底锅,木槌撞锅发出夸张撞击并反弹到角色1脸上,脸部以无害卡通方式凹陷后慢慢弹回,眼睛旋转。5.00–8.00,角色1仰头张臂进行夸张邪恶大笑;角色2把大型派对礼炮对准他的脸发射,巨大的彩纸爆炸将他完全埋住;角色2若无其事地收起礼炮。8.00–12.00,角色1愤怒地从彩纸中钻出并再次冲锋;角色2好奇地查看水桶,意外将整桶水倒在他身上。角色1瞬间浑身湿透,绿发塌下,白脸妆沿脸颊流淌,紫色西装湿透,彩纸湿漉漉地粘满全身,他站着一动不动滴水。12.00–14.00,角色1从湿夹克里掏出玩具手枪指向角色2;角色2稍微举起双手,带着轻微担忧。14.00–16.00,角色1扣动扳机,只弹出一次写有BANG的旗子;他大笑,角色2冷静地从夹克里取出外观像真实枪但明显是舞台道具的非写实手枪。角色1立刻僵住并喊“是假的”。16.00–17.00,角色2扣动扳机;使用喜剧式闪光并立即切黑,不展示受伤细节或血腥。17.00–18.00,俯拍大全景:角色1湿透地平躺在人行道上,身上满是彩纸,BANG旗子在旁边。18.00–19.00,角色2把一个小毛绒玩具放在角色1胸口。19.00–20.00,俯拍大全景中角色2边调整领带边走远,角色1仍平躺着,胸口放着玩具。保持闹剧喜剧不断升级、动作清晰易读、角色设计一致,以及安全无血腥的卡通冲击效果。

English prompt

Create a 20-second 16:9 cel-shaded 3D anime comedy on a narrow London street at bright midday, with warm golden sunlight, brick walls, lamp posts, rubbish bins, parked cars, bold flat colors, hard-edged shadows, thick black outlines, vibrant saturation and subtle film grain. Use two adult male characters throughout: Character 1 is a lean pale man with wild green hair, cracked white face paint, a massive grin, purple suit and green tie, performing wildly and becoming increasingly furious; Character 2 is an awkward calm man in a brown tweed jacket and red tie, never frightened and casually producing objects from his clothing. Keep their clothing and appearance consistent. Use rapid varied camera angles, including overhead wides, medium side shots, low angles and close-ups of faces and props; do not repeat the same angle consecutively. Timeline: 0.00–2.00, Character 1 charges while Character 2 casually sets down a bowling ball; Character 1 hits it, legs fly up and he slides into a parked car. 2.00–5.00, Character 1 grabs an oversized mallet and charges; Character 2 produces a frying pan, the mallet clangs against it and rebounds into Character 1’s face, which dents in a harmless cartoon way, then slowly pops back while his eyes spin. 5.00–8.00, Character 1 performs an exaggerated evil laugh; Character 2 fires a large party cannon into his face, causing a huge confetti blast that buries him; Character 2 calmly puts the cannon away. 8.00–12.00, Character 1 emerges furious and charges; Character 2 examines a bucket and accidentally dumps all its water over him. Character 1 is instantly soaked, hair flattened, face paint running, purple suit drenched, confetti stuck everywhere, standing motionless and dripping. 12.00–14.00, Character 1 pulls a toy handgun from his wet jacket and points it at Character 2; Character 2 raises his hands slightly, mildly concerned. 14.00–16.00, Character 1 pulls the trigger and a BANG flag pops out once; he laughs, while Character 2 calmly draws a realistic-looking but clearly non-graphic theatrical prop gun. Character 1 freezes and shouts that it is fake. 16.00–17.00, Character 2 pulls the trigger; use a comedic flash and cut immediately to black, with no injury detail or gore. 17.00–18.00, overhead wide shot: Character 1 lies flat on the pavement, soaked, covered in confetti, with the BANG flag beside him. 18.00–19.00, Character 2 places a small stuffed toy on Character 1’s chest. 19.00–20.00, overhead wide shot as Character 2 walks away adjusting his tie while Character 1 remains flat with the toy on his chest. Maintain escalating slapstick comedy, clear readable actions, consistent character designs and safe non-graphic cartoon impacts.

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