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风暴山谷:重斧破阵

Storm Valley: Breaking the Formation with a Heavy Axe

制作一段20秒、16:9的预渲染AAA暗黑奇幻游戏电影短片。整体采用冷青灰色暴风色调,呈现黑铁、湿石与深红披风;雨水和偶尔的闪电在金属上形成浅色高光。全片保持在同一处连贯的山谷战场:泥地、浅水洼、断裂兵器、破损的无字旗帜,以及被雾遮蔽的峭壁。 主角是一名成年男性战士,体格高大强壮,留着短而向上竖起的黑发,左眉附近有一道固定的旧疤,面容严峻且刮净胡须。他身穿边缘磨损的银灰包边黑铁甲,配有厚重圆弧铆刺肩甲、护臂、深色分片甲与重靴,肩部固定一件深红披风。其面孔、体格、盔甲和披风始终一致。唯一武器是一把双手重型战斧,带深色缠握长柄和一体式宽大不对称弯月斧头。斧头形状及其与长柄的连接保持不变;右手始终

风暴山谷:重斧破阵 — AI video creation
风暴山谷:重斧破阵

提示词 / Prompt

中文提示词

制作一段20秒、16:9的预渲染AAA暗黑奇幻游戏电影短片。整体采用冷青灰色暴风色调,呈现黑铁、湿石与深红披风;雨水和偶尔的闪电在金属上形成浅色高光。全片保持在同一处连贯的山谷战场:泥地、浅水洼、断裂兵器、破损的无字旗帜,以及被雾遮蔽的峭壁。 主角是一名成年男性战士,体格高大强壮,留着短而向上竖起的黑发,左眉附近有一道固定的旧疤,面容严峻且刮净胡须。他身穿边缘磨损的银灰包边黑铁甲,配有厚重圆弧铆刺肩甲、护臂、深色分片甲与重靴,肩部固定一件深红披风。其面孔、体格、盔甲和披风始终一致。唯一武器是一把双手重型战斧,带深色缠握长柄和一体式宽大不对称弯月斧头。斧头形状及其与长柄的连接保持不变;右手始终控制同一根斧柄,需要时左手再加入。敌军由外形各异的成年兜帽长矛兵组成,他们会主动推进和攻击。另一名成年蒙面统领在敌军后方的高岩台上观战,身穿封闭的银灰尖棱面甲,面甲有狭长暗红眼缝,配暗酒红紫色兜帽与颈巾、黑甲和巨大的弯月形肩刃。统领始终留在高处,不加入近战。 0–2秒:从战士背后以低机位宽景开场。他迈步进入泥泞山谷,将斧从身侧提起并横靠肩上。远处高岩台上的统领只是一个小小的剪影;敌军阵线与断矛交代战场位置。 2–4秒:沿斧柄拍摄的越肩镜头,随后切至战士带疤面孔的正面紧近景。雨水凝在金属上;他绷紧下颌,盯住正在推进的敌军,不说话。 4–6秒:低机位中景拍摄前排士兵压低长矛、向前迈步,后排随即补上。切至蒙面统领,拍摄他在雨中静静观战。 6–9秒:战士转向来袭方向,发出一次简短的无词战吼,随后向前冲锋。低机位侧向跟拍他从左向右奔跑,披风拖在身后,重靴踏起泥水;长矛兵主动迎击。 9–12秒:他用斧柄拨开刺来的长矛,接着完成两次彼此分明、势大力沉的挥斧,分别击中两名敌人。清楚呈现每次兵器碰撞,然后再让士兵失衡飞退;不出现尸体损伤,碰撞处只有短暂金属火星和飞溅雨水。 12–14秒:一名兜帽士兵逼近。战士右手仍握着斧,以左护臂和肩膀将对方撞开。更多士兵围上来抓住他的手臂和盔甲;他屈膝挣扎,努力稳住身形。 14–16秒:正面紧近景中,战士踩稳双脚,奋力挣脱抓握,随后以全身力量转身。切至低机位宽景,展现一次完整的旋扫:披风展开,附近敌人被推向外侧,其他士兵仍继续逼近。 16–18秒:战士重新站稳,双手将同一把斧举过头顶。低机位侧角拍摄他向下劈砍,斧刃击中泥地。撞击点短暂迸发白金色闪光,裂纹、泥水和石块向外喷散;斧仍在他手中。 18–20秒:切至高岩台上的统领,他在山谷扩散而来的白金色冲击波映衬下成为剪影。风吹动兜帽和肩甲,碎屑穿过雨幕掠过。光芒渐渐消退,化作仍在翻涌的暗色雾尘;以动荡未息的战场结束,不摆胜利姿势,不加片名卡。 保持清晰的空间连续性、可读的碰撞与因果关系,并使用多样的电影化机位;动态模糊仅用于快速运动。角色、武器、服装、战场地理和暴风色调始终一致。通过盔甲碰撞、踉跄、泥水与碎屑表现力量,不出现血腥画面。不得出现文字、字幕、符号、标志、水印、界面或片名卡。 声音:禁止背景音乐、配乐、旋律、节奏性打击乐、人声演唱、对白和旁白。只使用与画面同步的场景声音:暴雨、风、远雷、衣料与甲片摩擦、泥地脚步、兵器碰撞、简短无词吼声、急促喘息、地面开裂和碎屑坠落。脚步和撞击声不得排列成节拍。

English prompt

Create a 20-second, 16:9, pre-rendered AAA dark-fantasy game cinematic. Cold teal-gray storm palette, black iron, wet stone, and a deep-red cape; rain and occasional lightning create pale highlights. Keep the same connected mountain-valley battlefield throughout: muddy ground, shallow puddles, broken weapons, ruined blank banners, and misty cliffs. The hero is a single adult male warrior, large and powerfully built, with short upright black hair, a fixed old scar near his left eyebrow, and a stern, clean-shaven face. He wears dark iron armor with worn silver-gray edges, heavy rounded spiked pauldrons, bracers, dark segmented armor and boots, plus one deep-red cape attached at the shoulders. His face, build, armor and cape remain consistent. His only weapon is one oversized two-handed battle axe with a long dark wrapped haft and a single broad asymmetric crescent head. Keep its shape and haft connection unchanged; his right hand always controls the same haft, with the left joining when needed. The enemy army consists of varied adult hooded spear soldiers who advance and attack. A separate adult masked commander watches from a high rock ledge behind them, wearing a sealed angular silver-gray mask, narrow dark-red eye slits, a dark burgundy-purple hood and cowl, black armor, and large crescent shoulder blades. The commander stays on the ledge and never joins the melee. 0–2s: Low wide shot from behind the warrior as he steps into the muddy valley, raises the axe from beside him and settles its haft across his shoulder. The commander is a small silhouette on the distant ledge; the enemy line and broken spears establish the battlefield. 2–4s: Over-shoulder view along the axe haft, then a tight frontal view of the warrior’s scarred face. Rain beads on the metal; he fixes his gaze on the advancing army, jaw tense, with no speech. 4–6s: Low medium view of the front-rank soldiers lowering their spears and stepping forward as those behind them close ranks. Cut to the masked commander watching silently through the rain. 6–9s: The warrior turns toward the attack, gives one brief wordless battle cry, and charges forward. Track low from the side as he runs left to right, cape trailing behind and boots splashing through mud; spearmen actively meet his advance. 9–12s: He knocks an incoming spear aside with the axe haft and completes two distinct, forceful axe sweeps against two attackers. Show each weapon contact before the soldiers stagger and are thrown back; keep bodies intact, with brief metal sparks and flying rainwater. 12–14s: A hooded soldier closes in. Still holding the axe in his right hand, the warrior drives the opponent away with his armored left forearm and shoulder. More soldiers crowd around and grab his arms and armor; his knees bend as he struggles to brace himself. 14–16s: Tight frontal shot: the warrior plants his feet, strains against the soldiers’ grip, then breaks free with a powerful full-body turn. A low wide shot shows one sweeping axe arc, cape flaring, and nearby enemies pushed outward while others continue advancing. 16–18s: He recovers his footing and raises the same axe overhead with both hands. From a low side angle, he brings it down and the blade strikes the muddy ground. A brief white-gold flash, cracks, mud and stones burst outward from the point of impact; the axe stays in his hands. 18–20s: Cut to the commander on the distant ledge, silhouetted against the expanding white-gold shockwave from the valley. Wind moves the hood and shoulder armor as debris sweeps through the rain. The light fades into a dark, moving curtain of mist and dust; end on the unsettled battlefield, without a victory pose or title card. Use clear spatial continuity, readable contact and cause-and-effect, varied cinematic angles, and motion blur only on fast movement. Preserve the same characters, weapon, clothing, battlefield geography, and storm palette. Show force through armor impacts, staggering, mud and debris; no gore. No text, subtitles, symbols, logos, watermarks, interface, or title card. Audio: no background music, score, melody, rhythmic percussion, vocals, dialogue, or narration. Use only scene-synchronous sounds: rain, wind, distant thunder, cloth and armor movement, muddy footsteps, weapon impacts, brief wordless cries, strained breathing, cracking earth, and debris. Do not arrange impacts or footsteps as a beat.

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