OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

涂鸦光束点亮城市日常

Graffiti Beams Light Up Everyday City Life

制作一段15秒、16:9、30 fps的视频,分为四个镜头,以干净的硬切连接。晴朗白天,在现代城市商业步行街拍摄第一人称实景手机画面,并自然合成可爱、粗糙的二维涂鸦动画。画面右下方有一只真实的右手,握着一把小巧、明显虚构且带玩具感的涂鸦光束枪。手和光束枪全片保持一致:不规则黑色轮廓、纸张质感的白色枪身、青色与浅粉色装饰、简单的圆形能量槽;外观不得像真实武器。光束枪只发出短促的青色波纹和少量墨点,随后出现松散、轻微抖动的黑色与青色瞄准圈。不要出现投射物、爆炸、破坏、火焰或受伤效果。 0–3.5秒:瞄准浅色墙边人行道上的白色自动售货机。青色波纹触碰机器;短暂的涂鸦锁定后,整台机器变成白纸质感的卡

涂鸦光束点亮城市日常 — AI video creation
涂鸦光束点亮城市日常

提示词 / Prompt

中文提示词

制作一段15秒、16:9、30 fps的视频,分为四个镜头,以干净的硬切连接。晴朗白天,在现代城市商业步行街拍摄第一人称实景手机画面,并自然合成可爱、粗糙的二维涂鸦动画。画面右下方有一只真实的右手,握着一把小巧、明显虚构且带玩具感的涂鸦光束枪。手和光束枪全片保持一致:不规则黑色轮廓、纸张质感的白色枪身、青色与浅粉色装饰、简单的圆形能量槽;外观不得像真实武器。光束枪只发出短促的青色波纹和少量墨点,随后出现松散、轻微抖动的黑色与青色瞄准圈。不要出现投射物、爆炸、破坏、火焰或受伤效果。 0–3.5秒:瞄准浅色墙边人行道上的白色自动售货机。青色波纹触碰机器;短暂的涂鸦锁定后,整台机器变成白纸质感的卡通涂鸦,轮廓线条粗细不匀,饮料展示格填有粗糙的青色、粉色和红色色块。保持机器原有的位置、大小、透视和贴墙关系不变。让按钮轻微弹跳,几粒墨点向外飘散。街道、墙面和地面保持实拍质感。 3.5–6.5秒:硬切至阳光斑驳的人行道,一名路人手持透明雨伞从左向右行走。只拍路人背面或肩部以下,不突出其身份。用光束枪追踪雨伞;短暂锁定后,只有雨伞变成半透明白纸涂鸦,带有摇晃的黑色边缘和青色、浅粉色伞骨。保留雨伞原有的运动、角度及其与路人的遮挡关系。路人和街道仍为实拍。 6.5–11.5秒:硬切至停在人行街道旁的一辆普通城市自行车。用光束枪瞄准自行车;青色线条沿车架游走,随后自行车原地变成可爱的手绘涂鸦版本:白色车架、不均匀黑色轮廓、青色车篮和浅粉色挡泥板。保持自行车的结构、朝向、车轮、地面接触点和透视不变;车身稳稳停在原处,手绘线条轻微抖动。背景保持实拍。 11.5–15秒:硬切至户外咖啡店的小圆桌,桌上放着一只素白外带咖啡杯;明亮的商业街和行人隐约出现在背景中。瞄准咖啡杯;松散的锁定圈短暂旋转后,咖啡杯变成白纸质感的涂鸦,带黑色轮廓,杯套上有浅粉色和青色马克笔斜线。保持杯子的位置、与桌面的接触点、阴影方向和透视稳定。杯口上方升起两三条轻轻摇摆的手绘蒸汽线,伴有几粒漂浮的墨点。以冒着蒸汽的咖啡杯结束。 所有镜头均采用粗糙的逐帧二维绘制质感:不均匀黑色轮廓、纸白色填充、彩色铅笔和马克笔排线、墨水颗粒、轻微溢色,以及细微沸动的线条。只有被瞄准的物品变为涂鸦;背景和人物保持真实。每件物品变形后,都要与原先的位置、大小、朝向、运动、透视、遮挡和接触点严格对齐。使用智能手机1倍广角主摄拍摄,等效焦距约24–28毫米;轻微防抖,保留细小手持振动和轻微行走起伏、略有延迟的跟拍以及细微曝光变化;色调明亮,以柔和的青色和粉色为主。避免鱼眼变形、强景深、光滑3D质感、浓重颗粒、戏剧化光晕、字幕、标题、Logo、水印和可读文字。没有对白或旁白;只使用轻微的扳机点击声、柔和的电子锁定声、马克笔划过纸面的声音和细小墨点弹跳声。

English prompt

Create a 15-second, 16:9, 30 fps video in four clean hard-cut shots. Bright daytime on a modern pedestrian shopping street, filmed as first-person live-action smartphone footage with charming, rough 2D doodle animation composited naturally into the scene. A real right hand holds a small, clearly fictional toy-like doodle ray near the lower right of frame. Keep the hand and ray consistent: irregular black outline, white paper-like body, cyan and pale pink accents, simple circular energy gauge; it must not resemble a real weapon. The ray emits only a brief cyan ripple and a few ink flecks, followed by a loose, gently jittering black-and-cyan target ring. No projectiles, blasts, damage, fire, or injury. 0–3.5 seconds: Aim at a white vending machine beside a pale wall on a bright city sidewalk. A cyan ripple touches it; after a brief doodle lock-on, the whole machine becomes a white-paper cartoon with uneven black outlines and rough cyan, pink, and red blocks in the drink display. Keep its position, scale, perspective, and contact with the wall unchanged. Let the buttons bounce slightly and a few ink specks drift outward. The street, wall, and pavement stay photographic. 3.5–6.5 seconds: Hard cut to a passerby walking left to right on a sun-dappled sidewalk, holding a transparent umbrella. Show the passerby only from behind or below the shoulders, without emphasizing identity. Track the umbrella with the ray; after a short lock-on, only the umbrella becomes a translucent white-paper doodle with wavering black edges and cyan and pale-pink ribs. Preserve its movement, angle, and overlap with the person. The passerby and street remain live action. 6.5–11.5 seconds: Hard cut to an ordinary parked city bicycle on a pedestrian street. Aim the ray at it; cyan lines travel along the frame, then transform the bicycle in place into a cute hand-drawn version with a white frame, uneven black outlines, cyan basket, and pale-pink fender. Preserve its geometry, orientation, wheels, ground contact, and perspective; keep it stationary while the drawn lines subtly wobble. Background remains photographic. 11.5–15 seconds: Hard cut to a plain white takeaway coffee cup on a small round outdoor café table, with the bright shopping street and passersby softly visible behind it. Aim at the cup; a loose lock-on circle turns briefly, then the cup becomes a white-paper doodle with black outlines and pale-pink and cyan marker stripes on its sleeve. Keep its placement, tabletop contact, shadow direction, and perspective stable. Two or three hand-drawn steam lines sway gently above it with a few floating ink flecks. End on the steaming cup. Across all shots, use rough frame-by-frame 2D drawing: uneven black contours, paper-white fills, colored-pencil and marker hatching, ink grain, slight color spill, and subtly boiling lines. Only the targeted object turns into a doodle; preserve the real-world background and people. Keep each transformed object aligned to its original position, size, orientation, motion, perspective, overlap, and contact points. Film with a smartphone 1x wide main camera, approximately 24–28 mm equivalent, light stabilization with small handheld tremors and gentle walking bob, mild tracking lag, subtle exposure shifts, and natural bright pastel cyan and pink colors. Avoid fisheye distortion, strong depth of field, glossy 3D, heavy grain, dramatic glow, subtitles, titles, logos, watermarks, and readable text. No dialogue or narration; use only subtle trigger clicks, a soft electronic lock tone, marker-on-paper strokes, and tiny ink-bounce sounds.

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