OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

女剑士逆坡突围终结连斩

Female Swordswoman's Uphill Breakthrough: Finishing Combo

图形动画式山地战斗:女剑士在多层山路上突破长枪、盾兵和剑士包围,以高速居合连斩登上山顶

女剑士逆坡突围终结连斩 — AI video creation
女剑士逆坡突围终结连斩

提示词 / Prompt

中文提示词

使用角色参考严格锁定女剑士的身份、服装、配色、武士刀和刀鞘。四个连贯镜头表现一场逆坡苦战,最终以超人级终结连段收尾。山脚平台、中层分裂台地和峡谷上方的上层折返山路挤满数十名敌人,多人同时攻击:长枪瞄准落点,剑士格挡反击,盾兵把她逼向边缘,幸存者持续追上山。敌人利用破绽并补位,不排队等待。 采用高端图形动画写实感、爆发性书法剑术、强剪影、极端透视和真实材质重量。头发与长袍随加速猛甩;她始终只有一把实体刀与刀鞘。白热刀弧、深红接触裂口、青色笔刷尾迹、短暂运动切片与蛇形能量丝带必须跟随动作并消散。刀压弯曲空气,接触岩石后产生剥落碎片和沟痕;命中立即产生局部结果,敌人未被击中前持续抵抗,倒下后不再起身。不要延迟伤痕、僵住敌人、能量网或远程群体秒杀脉冲。 相机与刀势绑定:贴刀高度甩镜跟拍、猛烈环绕、近前景掠过和快速变焦,始终让目标与上坡路线清楚。刀光遮挡形成无缝转场,黑红青抽象画面重新解析为同一座伤痕累累的山。最终爆发时进一步加速,但保留全速撞击。 镜头1:低广角贴腿后退跟拍,长枪兵冲下、剑士从缝隙攻击。她居合拨开长枪、击倒暴露剑士并躲过上劈;邻近剑士反切,相机推近交叉刀锋,再随格挡甩到她的上坡反转。她化为红青轨迹在更高处重现,绕过盾牌边缘击倒盾兵并跃过。镜头穿过白热刀轨转场。 镜头2:在分裂台地外沿上升半环绕,镜头下方是峡谷。上层长枪下刺、中层敌人横切;她蹬岩空翻,拨开追踪落点的枪杆,在空中横向换位并改反手握刀,落地击倒第二人。镜头从近景刀刃扫向深处并绕过反转。长枪再次刺来,她压低落地姿态后弹起反击;拉宽展示两条台地同时涌来的敌人,以横过镜头的青色弧线转场。 镜头3:沿上层折返路先冲到前方,再面向她后退。盾兵、枪兵和下方追兵夹击。她恢复正手握刀,连续旋斩并快速收刀再拔刀。盾牌挡住并将她推向峡谷,她在边缘立足,绕过盾缘击倒持盾者;另一剑士格挡后立即反切,她俯身躲过并上挑夺取台阶。镜头贴近被拨开的武器,穿过飞扬衣料随她跃起。最后敌人汇聚时,上升白热刀弧遮满镜头。 镜头4:从上层山路上方冲出,先短暂展示全部剩余敌人同时向下进攻,再降至武器高度追拍。她以远超此前的速度完成一套不中断的终结组合:连续居合、反手斩、空翻和不可能的变向,从一个目标冲向下一个,依靠真实刀刃接触逐个突破所有格挡和反击。敌人按命中顺序倒下,镜头在每次变向中甩动、略微冲过再捕捉下一击,并穿过刀弧或快速推近碰撞而不停止动作。最后一斩击倒最后敌人并将她带到山顶边缘的低位收势,刀锋伸出;相机刹停在宽幅四分之三构图,所有敌人沿上坡倒下,剧烈蛇形能量在身后盘旋,衣袍在消退的压力波中摆动。

English prompt

Use @[char ref] for the swordswoman's identity, costume, palette, katana and scabbard. Four connected shots follow an uphill battle ending in a superhuman finishing combination. Dozens of enemies crowd the mountain's lower shelf, split middle terrace and upper switchback above a ravine. Several attack simultaneously while dense ranks advance. Spearmen target her landing, swordsmen parry and countercut, shields drive her toward the edge, survivors pursue uphill. They exploit openings and replace fallen fighters without waiting. High-end graphic anime realism, explosive calligraphic sword action, strong silhouettes, extreme foreshortening and realistic material weight. Hair and robes lash behind acceleration. One physical katana and scabbard stay hers. White-hot blade arcs, crimson contact ruptures, cyan brush trails, fragmented afterimages and serpentine ribbons follow movement and disperse. Swing pressure bends air; contacted rock peels into painted fragments, leaving gouges. Hits have immediate local results; enemies resist until struck, defeated bodies stay down. No delayed cut lines, frozen victims, energy web or remote mass-kill pulse. Couple the camera to sword momentum: blade-height whip tracking, violent orbits, close foreground passes and snap zooms. Keep each target and uphill opening readable. Blade trails mask seamless cuts between shots; black-red-cyan abstraction resolves into the same scarred mountain. Escalate camera acceleration with her final burst; preserve full-speed impacts. Shot 1. Low wide-angle tracking skims beside her legs as spearmen surge downhill and swordsmen attack through their gaps. She beats a spear aside with an iaijutsu draw, kills the exposed swordsman and ducks an overhead strike. His neighbor countercuts; snap-zoom into their crossed blades, then whip outward with her parry-driven uphill reversal. She becomes a crimson-cyan streak and resolves higher between moving weapons. A shield drives at her from above; she pivots around its edge, cuts the wielder off balance and springs past. Race past his falling shield, whip upward beneath her extended sword and enter its white-hot trail for the cut. Shot 2. Emerge into a violent rising half-orbit outside the split terrace, the ravine plunging beneath the lens. Upper ranks thrust down; middle fighters slash across her route. She kicks off rock into an aerial spin. A spearman tracks her landing and thrusts; she deflects his shaft, reverses laterally in midair and changes to reverse grip, killing a second attacker on descent. Sweep with the blade from extreme foreground into deep space and snap around her reversal. The spearman retracts and thrusts again; her landing folds beneath it and rebounds into a rising countercut. Snap-zoom into his recoil, release wide onto enemies rushing both terrace branches, then ride a lateral cyan arc across the lens into the next shot. Shot 3. Slingshot ahead along the upper switchback, turn toward her and retreat uphill just beyond her blade. Shielded reinforcements charge down, spears stab over their shoulders and pursuers close below. She restores forward grip, chaining spinning cuts and rapid resheath-and-draw attacks. A shield blocks her slash and shoves her toward the ravine; she plants at the edge, redirects around its rim and cuts its wielder down. Another swordsman parries and immediately countercuts; she ducks, cuts upward and gains the next step. Plunge close to the deflected weapon, snap back through whipping cloth and whip-tilt with her leap. The last surviving ranks converge across the upper approach and crest. Her rising white-hot arc eclipses the lens. Shot 4. Burst out above the upper approach, briefly exposing the entire remaining force as they commit downhill together. Plunge into a weapon-height chase as she accelerates far beyond her previous speed and chains one uninterrupted lethal combination through all of them. Repeated iaijutsu draws, reverse-grip cuts, aerial spins and impossible direction changes carry her from target to target up the crowded switchback and across the crest. Enemies thrust, block and counterattack into her path; she breaks or slips each defense and kills each opponent at actual blade contact, instantly launching toward the next. Bodies recoil and fall sequentially behind her at overwhelming speed. The camera whips through every directional break, overshoots a strike and catches the next, dives through blade arcs and snap-zooms into selected collisions without stopping her or adding cuts. Crimson-cyan streaks connect visible arrivals and impacts; white-hot arcs and ink ruptures erupt across foreground, action plane and depth. The last cut kills the final attacker and carries her onto the upper lip into a low finishing stance, blade extended. The camera brakes into a wide three-quarter view: every enemy lies motionless along the ascent, while violent serpentine energy spirals behind her and her robes lash in the dying pressure wave.

主题与风格

查看 API 模型

探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作

  • 月下雨后停机坪

    创作一幅超写实3D插画:一艘单人驾驶的攻击型战斗飞船停在露天停机坪上。飞船是一架气势逼人的武装舰,金属外壳明显老旧且布满划痕。停机坪为潮湿混凝土地面,映出飞船与周围光线;背景中清晰可见月亮。电影感科幻概念艺术,细致呈现风化表面、真实光照与倒影。20秒,16:9。

  • 海岸公路滑板之旅

    制作一段20秒、竖屏9:16的电影感3D动漫风格视频。使用提供的身份参考图塑造成年女性滑板手的外观,并保持她在参考图中的服装不变。她沿着蜿蜒的海岸山路滑行,路旁可见碧绿海水、郁郁葱葱的山丘、海岸村落,以及蓝天下高耸的白云。0–5秒:展现开阔的山路与海岸线,随后从后方跟拍她滑行。5–10秒:她压低身体,流畅地绕过弯道;采用低机位跟拍。10–15秒:切至动态侧向跟拍特写,突出她专注的神情和随风飘动的马尾。15–18秒:用低机位短暂强调滚动的滑板轮。18–20秒:以海岸与公路的宽阔航拍式景别收尾。动作保持流畅连贯,人物运动自然真实、细节清晰;运用自然阳光和柔和镜头光斑、鲜明色彩与真实阴影,并以不遮挡

  • 南瓜灯下的奇幻重逢

    制作一段20秒、16:9画幅的电影感超写实万圣节爱情短片,氛围梦幻而神秘。每个场景中,成年女性的面容与外观都以所提供的身份参考图为准,并保持身份一致、服装完整不变。场景1(0–3秒):在一间深森林绿墙面、摆有古董家具、暖色台灯和秋日装饰的复古房间里,长发女子静静坐着,木桌上放着一盏发光的南瓜灯。她慢慢伸手靠近南瓜。场景2(3–6秒):特写她的手和一幅精致相框里的成年男子肖像;男子穿着青绿色毛衣。肖像仿佛活了过来:他睁开眼睛,温柔地微笑,她则带着羞涩而温柔的神情凝望着他。场景3(6–9秒):女子微笑起来;肖像泛起琥珀色光芒,化作一道边缘闪烁暖光的门。她起身,迈步穿过门。场景4(9–13秒):在温

  • 停车场惊魂:丧尸追逐

    制作一段20秒、16:9的写实韩国丧尸恐怖短片,采用电影感灯光、带悬疑感的手持镜头和克制的血腥表现。所有女性角色都必须符合提供的身份参考图;角色均为成年人,并保持服装完整。在地下停车场,一名穿着合身蓝色短款上衣和白色短裤的成年女性提着购物袋,经过停放的汽车,并短暂向保安亭挥手。特写中,她的眼睛变成乳白色,颈部浮现深色血管,嘴唇周围出现少量血迹;她发出令人不安的笑声。她以反常的动作爬过一辆停放汽车的引擎盖。一对提着食品杂货的情侣走出电梯撞见她,丢下购物袋逃跑。她紧追不舍,随后从狭窄的通风口爬过;灯光闪烁后陷入黑暗。结尾先在几乎全黑的画面中出现两只发光的白眼,随后一只带血的手按上玻璃。变身和动作保

  • 石屋里的小龙与秘密馈赠

    制作一段20秒的电影感黑暗奇幻场景,背景为质朴的中世纪石屋,16:9宽屏。成年女性角色必须与提供的身份参考图一致;服装保持统一:奶油色蕾丝边连衣裙和深色羊毛斗篷。一只长着半透明粉色皮肤、精致褶鳍、明亮深色眼睛和小爪子的幼龙蹲在粗糙的木桌上,好奇地嗅闻旁边一枚闪亮的金币。冷色日光从小石窗照入,与炉火摇曳的暖光形成对比。女人俯身靠近,轻轻递上一小块食物。幼龙兴奋地张开嘴,露出细小的牙齿,振动褶鳍并伸向她的手。结尾以亲密近景呈现幼龙接过食物,女人温柔地微笑。生物纹理与解剖结构写实,人物表情自然,动作可信,电影感镜头运动,浅景深,低饱和大地色调,轻微胶片颗粒。避免卡通风格。全程保持角色与场景视觉统一。

  • 街角追 baguette:一场小意外

    生成一段15秒、16:9横向、超写实的家庭录像风格场景:柔和晨光下,一条安静的欧洲风格街道。成年女性角色必须与提供的身份参考图相符;全程保持她的面容、披散的深色长发、身材比例和服装一致。她穿着宽松的酒红色连帽衫和休闲长裤,手提一个露出长法棍的牛皮纸袋。一位朋友从她身后斜侧方用手持摄像机拍摄,而非自拍。她沿着人行道行走时,纸袋突然破开,法棍掉在人行道上并滚远。她停下脚步低头查看,随后赶去追它。镜头俯下跟拍法棍在不平整的石板路上自然摇晃、滚动,她的鞋子进入画面。她弯腰俏皮地扑上前抓住法棍,接着起身检查它,转向镜头露出略显尴尬又忍俊不禁的笑容,并把法棍抱在连帽衫前。动作连贯可信,符合真实的重力与摩擦