OpenZhenZhen AI 提示词画廊 · gpt-image-2.5 · image

Ultra-wide side-scrolling game level concept

A reusable 3:1 ultra-wide game-concept template that turns editable theme, style, gameplay, scene-element, atmosphere, and focus fields into one coherent playable side-scrolling level view.

Ultra-wide side-scrolling game level concept — AI image creation
Ultra-wide side-scrolling game level concept

提示词 / Prompt

中文提示词

为Cyber City制作一张完整的超宽3:1横版游戏关卡设定图,采用sci-fi urban adventure,突出parkour platformer。加入rooftops, metal platforms, drones, laser obstacles, energy items, and maintenance mechanisms,并以electric cyan and magenta at rainy dusk作为主色调和整体氛围方向,同时执行make the route readable from left to right with escalating jumps and one hidden shortcut。画面必须是一张连续展开的横版卷轴关卡长图,不得是拼图、多宫格、分栏、俯视地图、普通海报或单纯风景插画。从左到右清晰展示推进路线、平台结构、高低差、跳跃点、障碍区、机关区、道具点和视觉节奏。前景安排可玩的平台与机关结构,中景呈现主要建筑和路线,远景用于扩展世界观与氛围。所有元素应形成自然的推进关系,而不是随意堆砌。整体要像高质量游戏概念设定图、横版平台关卡地图或具有强烈深度和关卡逻辑的2.5D场景展示。保持路线清晰、尺度连贯,并留出有助于传达玩法的合理留白。不要俯视图、海报拼贴感、多宫格、缺少路线逻辑、普通壁纸构图、无关文字、低清晰度或遮挡平台关系的杂乱元素。

English prompt

Create one complete ultra-wide 3:1 horizontal game-level concept image for Cyber City, using sci-fi urban adventure and emphasizing parkour platformer. Include rooftops, metal platforms, drones, laser obstacles, energy items, and maintenance mechanisms and use electric cyan and magenta at rainy dusk as the main color and mood direction. Apply make the route readable from left to right with escalating jumps and one hidden shortcut. The image must be a single continuous side-scrolling level view, not a collage, multi-grid, column layout, top-down map, regular poster, or simple landscape. Make the route unfold clearly from left to right with readable progression, platform structures, height changes, jump points, obstacle zones, mechanism areas, prop points, and visual rhythm. Arrange a playable foreground of platforms and mechanisms, a midground of major buildings and routes, and a distant background that expands the world and atmosphere. Ensure all components form a natural progression relationship instead of random piling. Design it like polished high-end game concept art, a side-scrolling platform level map, or a 2.5D scene display with strong depth and level-design logic. Keep route readability, coherent scale, and useful negative space for gameplay communication. No top-down view, poster collage feel, multi-grids, missing route logic, generic wallpaper composition, unrelated text, low resolution, or clutter that obscures platform relationships.

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