OpenZhenZhen AI 提示词画廊 · gpt-image-2.5 · image
万物拟人化实物成装角色设计
Anthropomorphic Object Character Costume Design
A 4:5 design sheet translating a real reference object into the clothing, silhouette, materials, and functional motifs of an adult 3D anime woman.

提示词 / Prompt
中文提示词
创作一张4:5竖版《实物拟人化角色设定稿》,主题为a selected reference object。左侧展示真实实物参考a selected reference object,要像摄影照片或产品样品,清晰呈现材质、结构、颜色、反光、透明件、纹理与功能细节,可置于圆形参考框、设计图框或白底展示区,并加入少量手写设计标注,如 Reference、material、shape、texture、key detail。右侧展示由该实物拟人化而成的成年3D动漫女性角色,比例修长自然,7–7.5 头身,姿态优雅且有设计感。将实物的造型、结构、材质和功能转化为服饰、发饰、武器、配件与轮廓语言:主要形状可转化为帽檐、肩甲、披风、裙摆、背饰、伞状或环形结构、流线型外壳;材质可转化为金属、陶瓷、玻璃、水晶、橡胶、塑料、木纹、布料、流体或光泽涂层;功能可转化为水流、光束、风、火焰、机械结构、植物生长、星轨、能量线、羽翼或飘带。所有主要配件都要有来自实物的设计逻辑,主色调统一取自实物,并在两侧之间加入淡淡的结构连线、材质取样与颜色取样点。采用高级3D动漫角色设计、幻想高定、细腻材质、柔和棚拍光和干净白色或浅灰背景,明确呈现实物到服装的设计关联。实物占画面25%–35%,角色占60%–70%。成年角色五官精致但不过度幼态,人体与手部结构正确,服装完整覆盖身体;只加入少量设计标注,包括 LOOK 01、silhouette、material sample、function motif、color palette。避免普通cosplay、把实物简单贴在身体上、无关服装、低质建模、人体畸形、过度暴露、文字乱码、颜色杂乱、背景脏乱、实物不清晰、角色过于平面、2D草稿感和低清晰度。
English prompt
Create a 4:5 vertical object-anthropomorphism design sheet for a selected reference object. On the left, show the real-life reference object a selected reference object as a realistic photograph or product sample, with clearly visible materials, structure, colors, reflections, transparent parts, textures, and functional details, inside a circular reference frame, design frame, or white display area. Add a few handwritten design notes such as Reference, material, shape, texture, and key detail. On the right, show an adult 3D anime woman anthropomorphized from the object, with natural slender proportions, 7–7.5 heads tall, and an elegant design-oriented pose. Transform the object's shape, structure, material, and function into her clothing, hair accessories, weapons, accessories, and silhouette language: large forms may become hat brims, shoulder armor, capes, skirts, back ornaments, umbrella or ring structures, and streamlined shells; materials may become metal, ceramic, glass, crystal, rubber, plastic, wood, fabric, fluid, or glossy coating; functions may become water, light, wind, flames, mechanisms, plant growth, star trails, energy lines, wings, or ribbons. Keep every major accessory logically derived from the object, unify the palette around its main colors, and connect both sides with faint structural lines, material swatches, and color sampling points. Use high-end 3D anime character design, fantasy couture, delicate materials, soft studio lighting, a clean white or light-gray background, and a clear real-object-to-costume relationship. The object occupies 25%–35% of the canvas and the character 60%–70%. Keep the adult face refined but not juvenile, anatomy and hands correct, clothing fully covering the body, and add only a small amount of design annotation including LOOK 01, silhouette, material sample, function motif, and color palette. Avoid ordinary cosplay, simply pasting the object onto the body, unrelated clothing, low-quality modeling, deformed anatomy, excessive exposure, garbled text, messy colors, dirty background, unclear object, flat character, 2D draft feel, and low resolution.
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