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Погоня и контратака в коридоре метро

Subway Corridor Chase and Counterattack

«Погоня и контратака в коридоре метро» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Погоня и контратака в коридоре метро — AI video creation
Погоня и контратака в коридоре метро

Промпт

Промпт на китайском

创建一段20秒、横向16:9、写实风格的韩国地铁动作惊悚视频。使用提供的身份参考图作为唯一女性角色Yuna的外貌依据,始终保持她的脸部、凌乱短黑色波波头、身材比例和身份一致;服装保持场景中所示的宽松炭灰色T恤、浅色牛仔短裤、黑色高帮运动鞋、耳环和细黑手链,不得改变服装或发型。场景是深夜地下地铁商业通道:银色卷帘门、白色荧光灯、灰色墙面、光亮反射地面和远处地铁标识;正好三名穿深色休闲服的匿名男子追赶她。0–3秒:Yuna被逼在卷帘门旁,快速呼吸,男子逼近,她观察狭窄缝隙。3–5秒:她从伸来的手臂下方低身穿过。5–8秒:她沿通道冲刺,三名男子追赶,手持镜头带有清晰可读的运动模糊。8–11秒:一名追赶者伸手抓她肩膀,她扭身避开并用双前臂格挡。11–13.5秒:她借势转身,将对方推撞到卷帘门上,产生短暂且非血腥的金属震响。13.5–15.5秒:她用扎实的正面踢击将第二名追赶者逼退。15.5–18秒:她再次奔跑,追赶者逐渐落后。18–20秒:她在玻璃站台门附近转过拐角,脚下轻滑后用手扶墙稳住,在荧光灯下停下喘息,回头时神情惊惧而坚定。保持连续空间关系、真实人体动作、自然肤色、实用近身动作和清晰运动表现。不要武器、鲜血、血腥、超人动作、瞬移、重复女主、额外追赶者、身份或服装漂移、字幕、标志、水印、黑边或赛博朋克色调。

Промпт на английском

Create a 20-second horizontal 16:9 photorealistic Korean subway action-thriller video. Use the supplied identity reference image for the only female character, Yuna; match her face, short messy black bob, proportions, and identity throughout, while keeping the outfit shown in the scene: oversized charcoal T-shirt, pale denim shorts, black high-top sneakers, hoop earrings, and thin black bracelet. Do not change her clothing or hairstyle. In a late-night underground shopping corridor with closed silver shutters, white fluorescent lights, grey walls, polished reflective floor, and distant subway signage, exactly three anonymous men in dark casual clothing pursue her. 0–3s: Yuna is cornered beside a shutter, breathing fast as the men approach; she studies a narrow gap. 3–5s: she ducks beneath a reaching arm and slips through. 5–8s: she sprints down the corridor as the three men chase, with readable handheld motion blur. 8–11s: a pursuer reaches for her shoulder; she twists away and blocks his arm with both forearms. 11–13.5s: she pivots and shoves him into the shutter, producing a brief non-graphic rattle. 13.5–15.5s: she delivers a grounded front kick that pushes a second pursuer backward. 15.5–18s: she runs again, pursuers receding behind her. 18–20s: she rounds a corner near glass platform doors, catches herself on the wall after a slight slip, then stops under fluorescent light, breathing hard and looking back with frightened determination. Maintain continuous geography, realistic biomechanics, natural skin tones, practical close-quarters action, and clear motion. No weapons, blood, gore, superhuman movement, teleportation, duplicate heroine, extra pursuers, outfit or identity drift, subtitles, logos, watermarks, black borders, or stylized cyberpunk grading.

Темы и стили

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