Галерея ИИ-промптов OpenZhenZhen · MiniMax H3 · video
От каменных орудий до звездолётов
From Stone Tools to Starships
«От каменных орудий до звездолётов» — работа с использованием MiniMax H3 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Промпт
Промпт на китайском
制作一段 15 秒、横向 16:9 的写实 CGI 视频,通过连续、居中对齐的匹配变形展现科技演进:一块投出的石头依次变成长矛、子弹、航空炸弹、战斗机、轨道航天飞机,最终成为未来飞船。所有设计均为原创。保持清晰连贯的运动轨迹:每种形态都从前一种形态中可见地生长出来,同时保持运动物体的中心、前进方向、速度、运动轴线和大致画面位置。不得出现无解释的消失、瞬移、逆向变化或脱落部件。 时间线:0–1.5 秒,一只深色毛发的成年猿人在干燥的史前草原上,将一块粗糙的灰色石头向右投出。肩、肘、腕和手部动作连贯;石头清楚地脱手,并带有向前、略微向上的动量。1.5–3 秒,镜头在石头旁侧向跟拍;一根木杆从石头后端生长出来,前端逐渐收窄,形成三角形石矛头。3–4.5 秒,长矛飞过远处虚焦的古代战场,背景可见城墙、旗帜、瞭望塔和尘土;矛尖逐渐变为深色锻造金属。4.5–6 秒,场景转为灰暗的工业战场,出现战壕、烟柱、火焰和远处爆炸;木杆缩回,矛头收缩成一枚紧凑的铜灰色子弹。6–7.5 秒,子弹掠过橙色爆炸时膨胀成一枚深橄榄色航空炸弹,具有圆钝弹头、表面接缝、圆柱形弹体和四片固定对称的尾翼;背景转为绿色现代山谷。7.5–9.5 秒,镜头绕着居中的炸弹从侧面转到正面,炸弹生长成一架原创的深灰色单座隐身战斗机,机身稳定,机翼和尾翼对称,配有深色透明座舱盖。镜头向后跟拍迎面飞来的战斗机;它随后沿连续的向上弧线飞越山谷,身后留下橙色烟雾。9.5–11.5 秒,战斗机爬升进入明亮云层;利用云层遮挡镜头从正面跟拍转为居中后方跟拍。飞机穿出云层后变形成原创轨道航天飞机,保持机身主体,同时扩大后部发动机并调整机翼形状。点燃一道白橙色尾焰,沿飞行轴线向后下方喷射。航天飞机穿过逐渐变暗的高层大气进入太空,下方显现地球蓝色弧形地平线。11.5–12.5 秒,在近地轨道中,从航天飞机上生长出相连且对称的结构和匹配的发动机组件,将其变成一艘大型原创未来飞船;飞船有深色金属中央机身、矩形排气口和小型固定红色导航灯。12.5–15 秒,所有蓝白色推进器同时点火。切换为广角固定后视镜头,地球弧形地平线稳定地横贯画面下方。飞船径直加速远离镜头,持续缩小,最终成为画面中央一个微小蓝点;背景中的淡淡斜向星系带和两个遥远的新月形天体保持固定。以此状态结束,不再发生其他事件。 前几种形态时长简短且大致均衡;战斗机、航天飞机和飞船的变形略长,最后四分之一时长用于展现完成的飞船在地球上方离去。保持轮廓清晰,使用基于物理的材质;背景运动模糊应与速度相符,同时让前景形态保持可辨。光线依次从草原上冷淡的日光,转为古战场的温暖尘雾日光、混有橙色火光反射的灰色日光、山谷中的中性日光、柔和的云层散射光,最终转为地球蓝光映照的船体和黑色太空中的明亮尾焰。每次变形完成后,几何结构保持稳定对称。 音频:不使用对白或旁白。加入低沉风声和克制的低频音乐、投掷时短促的空气掠过声、轻微的变形音效、远处工业爆炸和火焰声、逐渐增强的喷气发动机声、更深沉的火箭声、机械展开声,以及与推进器点火同步的强音效。飞船远去时逐渐减弱发动机声和音乐。 开头只出现一只猿人,之后每次只出现一个变形中的前景物体。不得出现其他前景武器,也不得出现重复的人物、物体、飞机或飞船。不得增加、遗漏、重复或逆转任何阶段;不得突然停止、倒退、横向跳跃或无缘由改变速度;不得出现不稳定或融化的飞机几何、脱离主体的部件、文字、字幕、标志、徽章、界面、边框或水印。最终固定镜头中不得移动或扭曲地球地平线。
Промпт на английском
Create a 15-second, horizontal 16:9 photorealistic CGI video showing technology evolve through one continuous center-aligned match-morph: a thrown stone becomes a spear, bullet, aerial bomb, fighter jet, orbital shuttle, and finally a futuristic spacecraft. Use original designs throughout. Keep one clear motion line: each form grows visibly from the previous one while preserving the moving object's center, forward direction, velocity, travel axis, and approximate screen position. No unexplained disappearance, teleportation, reversal, or detached parts. Timeline: 0–1.5s, a dark-furred adult ape throws one rough gray stone to the right in a dry prehistoric grassland. Show a connected shoulder, elbow, wrist, and hand motion; the stone visibly releases with forward and slight upward momentum. 1.5–3s, track laterally beside the stone as a wooden shaft grows from its rear and its front narrows into a triangular stone spearhead. 3–4.5s, the spear flies past a distant, softly focused ancient battlefield with walls, flags, towers, and dust; its point gradually becomes dark forged metal. 4.5–6s, transition to a gray industrial battlefield with trenches, smoke, fire, and distant impacts as the shaft retracts and the spearhead contracts into one compact copper-gray bullet. 6–7.5s, pass an orange explosion while the bullet expands into one dark olive aerial bomb with rounded nose, panel seams, cylindrical body, and four fixed symmetrical tail fins; transition to a green modern valley. 7.5–9.5s, orbit the centered bomb from side to frontal view as it grows into one original dark-gray single-seat stealth fighter with stable fuselage, symmetrical wings, tail surfaces, and dark transparent cockpit. Track backward as it approaches head-on, then follows one continuous upward arc over the valley with orange smoke behind. 9.5–11.5s, the fighter climbs into bright clouds; use the clouds to conceal the camera transition to a centered rear-follow view. Above the clouds, morph it into an original orbital shuttle, preserving its fuselage while enlarging its rear engine and reshaping its wings. Ignite one white-orange plume pointing backward and downward along the flight axis. Climb through darkening upper atmosphere into space, with Earth's curved blue horizon below. 11.5–12.5s, in low orbit, grow attached symmetrical structures and matching engine assemblies from the shuttle, transforming it into one large original futuristic spacecraft with a dark-metal central fuselage, rectangular exhaust ports, and small fixed red navigation lights. 12.5–15s, all blue-white thrusters ignite together. Cut to a wide locked rear view with Earth's curved horizon steady across the lower frame. The spacecraft accelerates directly away, shrinking continuously into a small centered blue point; keep a faint diagonal galaxy band and two distant crescent celestial bodies fixed in the background. End on this state with no further event. Keep early forms brief and balanced; give the fighter, shuttle, and spacecraft transformations slightly more time, with the final quarter devoted to the completed spacecraft departing above Earth. Use readable silhouettes, physically based materials, and background motion blur matched to speed while keeping the foreground form recognizable. Progress lighting from cool pale grassland daylight, to warm dusty sunlight, gray daylight with orange fire reflections, neutral valley daylight, diffuse cloud light, then Earth-blue reflected hull light and bright exhaust against black space. Preserve stable, symmetrical geometry after each transformation. Audio: no dialogue or narration. Use low wind and restrained low-frequency music, a brief air movement sound for the throw, subtle transformation accents, distant industrial impacts and fire, rising jet sound, deeper rocket sound, mechanical unfolding, and synchronized thruster ignition. Fade engine and music intensity as the spacecraft recedes. Show exactly one ape at the start and one transforming foreground object at a time thereafter. No other foreground weapons or duplicate people, objects, aircraft, or spacecraft. No extra or missing phase, repeated or reversed transformation, sudden stop, backward motion, sideways jump, unmotivated speed change, unstable or melted aircraft geometry, detached components, text, subtitles, logos, emblems, UI, borders, or watermarks. Do not move or distort Earth's horizon in the final locked shot.
Темы и стили
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