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Криминальный триллер с одним настоящим мужчиной в главной роли

A Crime Thriller Starring One Real Man

«Криминальный триллер с одним настоящим мужчиной в главной роли» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Криминальный триллер с одним настоящим мужчиной в главной роли — AI video creation
Криминальный триллер с одним настоящим мужчиной в главной роли

Промпт

Промпт на английском

SEEDANCE 2.5 — 30 SECOND VIDEO PROMPT | 16:9 Use my uploaded face as the ONLY identity reference for the main male character. Preserve my exact facial identity throughout the entire video — facial structure, skin tone, eyes, eyebrows, nose, lips, jawline, hairline, hairstyle, beard pattern, facial proportions, and natural skin texture. Keep me instantly recognizable in every shot. Do not beautify, reshape, age, de-age, or alter my facial features. Create a 30-second original cinematic Indian crime-action sequence with a dark, gritty, realistic theatrical-film aesthetic. Do not recreate any existing movie, character, scene, costume, dialogue, logo, or copyrighted visual. The story, characters, location, and choreography must be completely original. SETTING: A huge abandoned underground parking garage at night. Concrete pillars, parked black vehicles, fluorescent lights, patches of darkness, light smoke and dust floating in the air. The floor is slightly wet and reflects the overhead lights. The atmosphere feels tense, dangerous, and grounded. 0–5 SECONDS — ARRIVAL Start with a wide establishing shot of the empty underground garage. My footsteps echo in the distance. Camera slowly tracks backward as I emerge from the shadows and walk toward the center of the garage. I wear a dark fitted shirt with rolled sleeves, dark trousers, leather shoes, and a simple metal watch. Calm expression, controlled body language. 5–10 SECONDS — THE SURROUNDING Five original hostile men slowly emerge from between the concrete pillars and surround me. The camera moves in a slow 360-degree arc around the group. I remain completely still, looking around calmly. Close-up on my eyes and subtle facial expression. One man takes a step forward. The tension suddenly peaks. 10–16 SECONDS — FIRST MOVE One attacker suddenly rushes toward me. I quickly dodge the attack and counter with a realistic close-range strike. The choreography is grounded and physically believable. No exaggerated superhero movements. Camera follows the action with controlled handheld movement and brief slow-motion accents. 16–23 SECONDS — CLOSE-QUARTERS FIGHT The remaining attackers move in. I defend myself through realistic hand-to-hand combat — blocking, dodging, grappling, pushing an attacker into a vehicle, and using the surrounding environment naturally. Every movement has believable weight and momentum. Clothing and body movement respond realistically to impacts. Keep the camera dynamic but never confusing. 23–27 SECONDS — SILENCE The fight suddenly stops. The attackers are down or retreating. I stand alone in the middle of the garage, breathing heavily but remaining composed. Dust slowly settles around me. Camera pushes toward my face as the fluorescent lights flicker overhead. 27–30 SECONDS — FINAL SHOT I slowly straighten my shirt, look directly into the camera, and begin walking forward. Low-angle tracking shot follows me as I walk through the garage toward the exit. Bright daylight from the outside creates a powerful silhouette behind me. VISUAL STYLE: Ultra-realistic live-action cinematography, gritty Indian crime-thriller atmosphere, dramatic practical lighting, deep shadows, realistic skin texture, natural facial micro-expressions, subtle film grain, cinematic depth of field, realistic motion blur, volumetric light, wet concrete reflections, atmospheric smoke and dust. CAMERA: Professional theatrical cinematography, smooth tracking shots mixed with controlled handheld action coverage, low-angle hero shots, close-ups for emotion, wide shots for spatial clarity, realistic lens behavior, natural focus transitions. PHYSICAL REALISM: Every character must move like a real human being with believable weight, balance, acceleration, and reaction. Maintain consistent anatomy and clothing. No floating, teleporting, rubbery movements, duplicated people, distorted hands, or unnatural body deformation.

Темы и стили

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