Галерея ИИ-промптов OpenZhenZhen · SEEDANCE2.5 · video

Зомби и паук прячутся в спальне

Zombie And Spider Hide In Bedroom

«Зомби и паук прячутся в спальне» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Зомби и паук прячутся в спальне — AI video creation
Зомби и паук прячутся в спальне

Промпт

Промпт на английском

Live-action cinematic horror-comedy, 27 seconds, one continuous story, horizontal 16:9 widescreen frame. A young woman walks into a dark bedroom while talking on her phone and switches on the light, not knowing a pale zombie-like creature is already crouched on top of the dresser behind her, hiding there from a huge tarantula on the floor. A clawed hand slowly creeps past her shoulder, but instead of grabbing her it points down at the spider. She sees the spider, climbs up onto the dresser too, and huddles with the creature, and both scream when the spider leaps. The video ends with a hard cut to a funeral memorial table with portraits of the creature and the woman, while the spider calmly walks between the candles. MAIN SUBJECT Young woman, about 22, long wavy blonde hair, light blue eyes, natural fair skin. She wears an open white knit cardigan with loose sleeves, a dark brown tube top, light-wash baggy jeans, dark ankle boots, two fabric hair ties on her left wrist. Dark smartphone in her right hand. Athletic, slim build. Clothes are thick, opaque and stay in place during all movement. SECOND SUBJECT (CREATURE) Tall gaunt zombie-like creature, pale grey-white cracked skin, deep sunken eyes, long matted black hair, tattered shaggy black fur-like cloak, long thin grey hands with dark curved claws. Practical-makeup look, physical, not glossy, not CGI-looking. Looks terrifying but is TERRIFIED of the spider from the very first frame: hunched, trembling, eyes fixed on the floor. THIRD SUBJECT (SPIDER) One large brown-orange hairy tarantula, leg span about 20 cm, thick furry legs, eight clearly visible legs, slow deliberate walk. LOCATION AND LOOK A bedroom in a house where someone is moving in. Teal-blue painted walls, tall dark wooden door on the left. A dark wooden dresser about 1.2 metres high with a flat top stands RIGHT NEXT to the door, about 1 metre to its right, close enough for the creature on top to reach past a person leaning on the door. A small framed photo and a shelf on the wall above the dresser, cast-iron radiator, window with blinds, dark hardwood floor, patterned vintage rug in the middle of the room, a cardboard box in the BACKGROUND on the floor. Foreground layer: floor, rug, door. Middle layer: woman, dresser, creature. Far layer: box, window, shelf. Wide shots in 16:9 always show the door, the dresser and the box in the same frame. Light: first dark with cool blue moonlight stripes through the blinds, then, after the switch is pressed, soft warm ceiling light mixed with the cool window light. Soft shadows, natural skin tones, slightly muted contrast, fine film grain, shallow depth of field. No glossy beauty lighting, no artificial rim light, no heavy grading. TIMELINE (CONTINUOUS STORY) 00:00-00:04 ENTRY First frame is already in motion: dark room, the door swings open and the woman steps in mid-sentence, phone pressed to her ear, saying casually in English: "No, I told you, I'm already home." Medium-wide side shot from inside the room. Her free left hand slides along the wall, finds the switch, a click, the light comes on. The creature is now visible crouched on top of the dresser right beside the door, hunched and trembling, staring at the floor. She does NOT see it, her back is to it. She pushes the door shut with her back and stays leaning against it. 00:04-00:09 THE POINTING HAND Tight medium shot, she is pressed flat against the dark wood door, phone lowered to her chest. She senses something next to her, goes still, her face scrunches up in a grimace, mouth tight, eyes wide, and she says in a low shaky voice: "Oh my God!", followed by small wordless whimpering sounds. From the right edge of frame ONE grey clawed hand slowly reaches past her shoulder, not touching her, and extends ONE long clawed finger pointing down at the floor. Her eyes slowly follow the finger downward. One continuous shot, no cut. 00:09-00:12 THE SPIDER Point-of-view shot down at the floor: the creature's grey pointing finger hangs at the top of the frame, aimed at the spider. Slightly blurred cardboard box in the background. The tarantula crawls out from behind the box into a stripe of moonlight and walks slowly across the rug toward the door. The hand does NOT touch the box. Off-screen, her voice, panicked: "Oh my God!" 00:12-00:15 THE CLIMB Wide shot of the whole room, feet and floor in frame. She jumps sideways away from the door in two quick steps, plants her boot on the bottom drawer handle, pushes off, puts one knee on top of the dresser, grabs the edge with both hands and hauls herself up. The creature shuffles aside to make room for her. Her hair swings, her cardigan sleeves fly, her balance wobbles on landing. Cut after she is fully on top. 00:15-00:20 HUDDLE Medium shot on the dresser top: the woman and the creature crouch side by side like two scared roommates, she grips its furry arm with both hands, it grips the dresser edge with its claws, lip trembling, both staring down at the floor. Quick close-ups of the tarantula changing direction and walking to the base of the dresser, legs moving one by one, with the dresser in the background. Each shot 1.5-2.5 seconds. 00:20-00:22 THE LEAP The tarantula pushes off the floor, flies in a short arc straight at the lens. Cut to a tight shot: the creature and the woman side by side, both mouths wide open, screaming at the same time. 00:22-00:27 MEMORIAL Hard cut. Static medium shot of a memorial table in warm candlelight, dim evening light behind the window blinds: a large black-and-white portrait of the creature in a dark wooden frame with a black-and-white mourning ribbon, a smaller framed photo of the smiling woman next to it, white chrysanthemums and roses, glass candles, burning incense sticks. The tarantula calmly walks between the candles across the table in front of the portraits. Camera holds still, ends on the spider. SOUND Her ONLY spoken lines in the whole video, all in English: "No, I told you, I'm already home." at the start, then "Oh my God!" when she freezes against the door, and "Oh my God!" when she sees the spider. No other words at all, only wordless whimpers, breathing and screams. The creature makes only soft frightened breathing and whimpers, no words. Other sound is natural and tied to events: door creak, switch click, fabric rustle, soft skittering spider legs, thud of her boot on the dresser, both screams together at 00:20-00:22. Then silence with a faint candle flicker at the end. No music, no narration, no laugh track, no other dialogue. ESSENTIAL CONTINUITY Order of events is exactly as above, nothing repeats. The creature is scared of the spider from the first frame and never attacks or touches the woman with its pointing hand. The woman is on the phone until she freezes against the door. The creature stays on the dresser the whole time. The hand never touches the box, the box stays in the background. The dresser stays right next to the door. Her climb has push-off, contact with the drawer and the dresser top, and landing, with no body passing through objects. The tarantula keeps the same size and walks on the floor until the leap. The room, light, door on the left and dresser stay in the same place in every shot. Preserve her face, hair, outfit, footwear and the creature's look throughout. No repeated attempts, slow motion, teleportation, duplicated people, changing outfits, CGI appearance, crying tears, captions, subtitles, text overlays, watermarks, recording interface.

Темы и стили

Больше промптов для изображений и видео · Создать изображение · Создать видео · Создать на ИИ-холсте

  • Побег чудовища из музея: хоррор

    «Побег чудовища из музея: хоррор» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

  • Доисторическая обезьяна в ловушке внутри пузыря

    «Доисторическая обезьяна в ловушке внутри пузыря» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

  • Побег от подземных червей

    «Побег от подземных червей» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

  • Кот завладел тостом

    «Кот завладел тостом» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

  • Ночной кошмар на семнадцатом этаже

    «Ночной кошмар на семнадцатом этаже» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

  • Последний звон латунных колоколов

    «Последний звон латунных колоколов» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.