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Бронированный солдат в красном капюшоне выходит из пустынных руин

Armored soldier in a red hood emerging from desert ruins

«Бронированный солдат в красном капюшоне выходит из пустынных руин» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Бронированный солдат в красном капюшоне выходит из пустынных руин — AI video creation
Бронированный солдат в красном капюшоне выходит из пустынных руин

Промпт

Промпт на китайском

30秒电影级科幻镜头:红兜帽装甲士兵穿过被轰炸的沙漠泥砖废墟;尘土、烈日、披风重量、红色面罩缝隙和五段式摄影机运动保持一致。

Промпт на английском

@image1 supplies <SOLDIER>'s armour design, colour breakdown and silhouette: chipped bone-white and gunmetal plating, a heavy respirator faceplate with a single narrow red visor slit, and a sun-bleached crimson hood and cape frayed at the hem. Do not take the background of the reference; do not take any pose from it. <SOLDIER> walks alone through a bombed-out mud-brick settlement at the flat hour before noon, crossing open sand, passing between collapsed walls, and continuing down the main street without stopping. The image is anamorphic live-action science fiction: heavy suspended dust, ochre and bleached-bone grade, hard overhead sun with deep contact shadows, sand grain caught in the armour joints, real cloth weight in the cape, and a shallow depth of field that keeps the ruins soft. The camera works in five moves. It opens at ground level behind <SOLDIER>'s boots as sand collapses under each step and the cape drags through frame. It cuts to a slow push-in on the faceplate, the red visor the only saturated colour in the frame. It tracks laterally past a broken wall so the wall wipes the lens. It follows over the shoulder down the ruined street with the horizon shimmering. It ends on a locked-off wide, <SOLDIER> a black silhouette walking into a blown-out sun at the end of the street. Keep the armour damage pattern, hood shape, cape length and the position of the visor slit identical in every shot. Keep one figure in frame at all times. Sound includes wind across open sand, grit under armoured boots, servo movement in the joints, the low filtered rasp of breathing through the respirator, distant loose metal, and a single sustained low drone with no melody.

Темы и стили

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