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Ретро-футуристическое мегааркадное приключение

Retro Future Mega Arcade Adventure

«Ретро-футуристическое мегааркадное приключение» — работа с использованием SEEDANCE2.5 на OpenZhenZhen. Изучите исходный промпт и пример генерации для собственных проектов.

Ретро-футуристическое мегааркадное приключение — AI video creation
Ретро-футуристическое мегааркадное приключение

Промпт

Промпт на английском

[Reference image] is used as the only character reference. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous high-speed cinematic one-shot. Prohibited: usual edit cuts, fade-outs, instant transitions, sudden cuts to unrelated locations. The theme is 'a small accident starting from a cute prank that escalates into a huge commotion in the entire game center.' Not scary or serious, but vivid, comedic, unpredictable, slightly silly, but the video itself has AAA movie quality. Connect all actions from sliding on the floor → entering the giant gacha → being trapped in a transparent capsule → rolling inside the machine → falling onto the prize rail → being ejected into the crane game → getting caught by the crane arm → being dropped → falling onto the giant pinball table → being bounced like a ball → both exiting from the final prize slot, all as a physical chain. Create visual accents every 0.3-1.0 seconds but avoid fast editing. The camera itself enters the game machine with the protagonists, continuously passing through angles impossible to shoot normally: inside the transparent capsule, between gears of the gacha mechanism, inside the crane game glass case, just beside the pinball table. [Character][Reference image] the adult female character must be completely maintained for 30 seconds. Bright pink hair, large ribbon, purple large eyes, bright mischievous expression, pop-style clothing, clear black line art, retro-pop 2D anime/comic texture centered on yellow, pink, blue, red. Do not live-actionize. No 3D, 2.5D, game CG, plastic figure conversion. The character must be identical from any angle: front, side, back, top, bottom, spinning rapidly. Face, hair, ribbon, eyes, body proportions, clothing must not change. Hands always naturally five-fingered. [White companion] use the white fluffy small character in the bottom right of the reference image as the sole companion of the protagonist. White fluffy body, pointed ears, black heart-shaped forehead pattern, large black eyes, red cheeks, tongue extending from mouth in purple-pink color, small teeth maintained. Do not clearly classify as dog, cat, monster, treat as 'mysterious cute fluffy creature.' Maintain 2D comic texture. Do not live-actionize. Personality is more gluttonous and impulsive than the protagonist. The main cause of this commotion. [Setting | RETRO FUTURE MEGA ARCADE] Night. A super-large retro-future game center located in the center of a giant city. The background is thoroughly depicted as photorealistic live-action. Large open space, chrome metal, colored glass, polished floor, giant gacha machines, crane games, pinball cabinets, arcade cabinets, transparent tubes, prize conveyor rails, physical neon signs instead of giant LEDs, rotating lights, mechanical score displays. A space that develops the shape of 1980-1990s game centers into futuristic architecture. Not just cyberpunk. Background light is live-action. Characters are vivid 2D anime. Cast natural shadows on the live-action floor, anime characters' colors and outlines reflect on glass. Chrome metal reflects pink hair and red ribbon colors. When live-action objects cross the foreground, they naturally occlude the characters. [0.00-3.50 | Last Candy] From the first frame, the protagonist and white companion are sprinting . The protagonist is running towards this direction along the central corridor of the giant game center. Right hand holds a small pink candy. The white companion is desperately running beside the protagonist, trying to jump for the candy. The camera is an extremely low angle, rapidly retreating. The protagonist is teasing the companion by showing the candy. Protagonist: "Want it~?" Companion: "Please~!" Protagonist: "No way!" The protagonist slightly sticks out her tongue to provoke. Use the reference image's comedic expression. The protagonist lifts the candy above her head while running. The companion jumps. But instead of the candy, collides with the lever of the giant gacha machine with his whole body. "Gacon!!" [3.50-6.50 | Giant Gacha Out of Control] The giant gacha lever spins one full rotation from the impact. Inside the machine, large gears rotate. Hundreds of colorful giant capsules in the transparent container start moving simultaneously. Protagonist: "Huh?" 0.2 seconds later, the prize entrance at the bottom of the giant gacha suddenly opens. A strong suction pulls the protagonist's hair, ribbon, clothes, and the companion's fur towards the entrance. Protagonist: "Wait, wait, wait!" The companion is happy. The protagonist and companion start sliding on the floor. The protagonist tries to plant her toes to resist but slides rapidly on the polished floor. The camera is also sucked into the gacha entrance along with them, moving backward. Protagonist: "That's not the entrance!!" The two plus camera enter the gacha interior. [6.50-10.00 | Inside the Capsule] No cut. The protagonist and companion fall between the upper and lower hemispheres of the transparent giant capsule. As they enter, the capsule "Pakon!" closes. Diameter about 2m. Fully transparent. The two push each other inside. Protagonist: "It's cramped!" Companion: "Fun!" Suddenly, the capsule slides down the inclined rail. It starts rolling rapidly. The camera follows from the outside of the transparent capsule, circling around the capsule's surface, then through the transparent wall to show the two inside. As the capsule rolls, the protagonist and companion flip upside down. The protagonist's face is "mugyuu" pressed against the transparent wall. Her cheek slightly squashed in a comedic expression. Protagonist: "Face! Face!" The companion laughs beside her. [10.00-13.50 | Impossible Machine Interior Camera] The capsule rapidly descends the spiral rail inside the giant gacha. Here is the most mysterious camera. The camera follows the capsule while passing through the center hole of the giant gears. Slipping through the narrow gaps of rotating metal gears, circling around the transparent transport tube from outside to inside, running parallel with the capsule. Emphasize the alien feeling of the vivid 2D girl rolling inside the live-action metal mechanism. The capsule makes a high-speed S-curve. The protagonist and companion are thrown sideways. The protagonist holds the companion, "This is definitely not a gacha!" Companion: "Again!" Protagonist: "No!!" Immediately after, the rail ends. The capsule is ejected into the air. [13.50-17.00 | Falling into the Crane Game] The transparent capsule flies through the game center's open space. It falls following gravity's arc. Ahead is a huge crane game over 20m wide. The capsule falls into the upper opening and lands on a mountain of giant stuffed toys with a "bofu!" sound. The impact opens the capsule. The protagonist and companion roll out of the stuffed toy mountain. As the protagonist tries to get up, a giant three-claw crane descends from above. Protagonist: "...Bad feeling." Companion: "Huh?" The crane gently grabs the companion instead of the protagonist and lifts him. Companion: "Yay!" Protagonist: "Don't be happy!" [17.00-20.50 | Crane Rescue Failure] The protagonist kicks the stuffed toys and jumps. Grabs the crane arm in mid-air. The crane moves rapidly with the companion + protagonist towards the prize slot. The camera dives from directly above to below, showing the two faces → distant stuffed toy mountain in one continuous shot. Protagonist: "Don't let go!" Companion: "Yes!" 0.3 seconds later, the companion licks the protagonist's hand. Protagonist: "Not there!" The protagonist, surprised, releases one hand. The reaction causes the crane to sway. The three claws open. Both fall simultaneously. [20.50-24.50 | Giant Pinball] The fall lands on a giant transparent glass-covered real-size pinball machine. The two fall into the upper ball launch lane. Protagonist: "There's more!" The two slide down the slope. The companion hits a giant bumper. "BOING!" The companion flies sideways. Protagonist: "There!" The protagonist hits another bumper. "BOING!" She is thrown in the opposite direction. The two cross the pinball table at high speed. The camera glides just a few cm above the glass surface, moving at the same speed as the two. Lights, metal rails, rotating targets, mechanical bells synchronize completely with their movements. The two are thrown to the center and collide. "Pofu!" The protagonist ends up on top of the companion, sliding down the slope. [24.50-27.50 | Giant Flipper] Approaching the bottom. Giant flippers on both sides activate. Protagonist: "Bad---" Both flippers enter under the two simultaneously, "BAN!" The protagonist + companion are violently launched into the game center's open space. The two rise upward. The protagonist holds the companion's body with both arms. Protagonist: "I'm banning you from snacks!" Companion: "Eh~!" The rising speed decreases. In front of them, a red "prize exit" of another huge game machine appears, different from before. Instead of being sucked in, they physically enter along the parabolic trajectory. [27.50-30.00 | Unexpected Prize] The two + camera slide through the narrow prize transport tunnel. The real-life metal shutter ahead "Paka!" opens. The two "posun!" jump onto the giant prize tray in the center of the game center. Near the starting point. The protagonist sits down while holding the companion. Her hair and ribbon are slightly messy. For 0.4 seconds, the two look at each other. Protagonist: "...Go back?" Companion: "Again!" The protagonist silently pinches both of the companion's cheeks. Protagonist: "Reject." The companion sticks out his tongue and smiles happily. Immediately after, the initial pink candy the protagonist had falls from her hand. "Koron." Both gazes simultaneously shift to the candy. The candy falls into a small hole in the prize tray. From the depth, "Gacon..." a giant machine sound. The protagonist's smile disappears. Only the companion's eyes shine. Protagonist: "...I'm escaping." Companion: "Yay!" At 29.7 seconds, both sprint forward with all their might. The camera rapidly retreats. Behind them, multiple machines in the giant game center start activating one after another. Explosion is prohibited. Mechanical bells, lights, rails, gacha capsules all move simultaneously. At 30.00 seconds, the protagonist winks at the camera while running, sticking out her tongue. The white companion also sticks out his tongue beside her. The two faces form a comedic composition corresponding to the reference image. No fade-out. [Music & Sound Effects] bright electro-pop × retro arcade funk × playful breakbeat. BPM 132-138. Heavy EDM prohibited. Tight kick, elastic clean bass, dry snare, short tom, arcade synth, funky keyboard stab, minimal 8bit accents, short brass hit, playful percussion. Not game music. Mix retro game accents into movie action music. Gacha lever: "Gacon" Capsule closure: "Pakon" Rail travel: high-speed mechanical vibration Face hitting glass: soft "mugyuu" Stuffed toy landing: "bofu" Crane: servo motor sound Pinball bumper: "BOING" Flipper: strong mechanical "BAN" Last candy: small clear "Koron" All synchronized frame by frame. Protagonist is a young adult woman. Bright, free-spirited, mischievous. Voice is cute but no childish voice. Companion has a slightly higher voice than the protagonist, innocent and gluttonous. [Specified Lines] Protagonist: "Want it~?" "No way!" "Huh?" "Wait, wait, wait!" "That's not the entrance!!" "It's cramped!" "Face! Face!" "This is definitely not a gacha!" "No!!" "...Bad feeling." "Don't be happy!" "Don't let go!" "Not there!" "There's more!?" "There!" "I'm banning you from snacks!" "...Go back?" "Reject." "...I'm escaping." Companion: "Please~!" "Fun!" "Again!" "Huh?" "Yay!" "Yes!" "Eh~?" "Again!" "Yay!" Do not repeat the same lines at different timings. Do not add unspecified conversations. Do not switch speaker between protagonist and companion. All Japanese full lip-sync. Even during dialogue, body movement, background movement, hair, ribbon, companion's fur, machine actions do not stop. [Most Important] Maintain protagonist + white companion as the same character for 30 seconds. Only the two have 2D pop comic/anime world texture. Background, game center, game machines, metal, glass, floor, lighting, machines, stuffed toys, capsules are all photorealistic live-action. However, non-realistic scales like giant gacha interior, transparent capsule, crane game, pinball are allowed. The characters themselves are not game characters. The video must establish the image of the protagonist and companion physically moving inside the giant game machine. Balance cuteness and high-speed action. Prioritize the comedy chain of failure → next failure → even bigger failure. Do not make a story where the protagonist is too strong and solves everything. Maintain the relationship where the companion always causes more trouble and the protagonist is dragged around until the end. [Prohibited] Protagonist live-action, companion live-action, 3D, 2.5D, figure, face change, hair color change, hairstyle change, ribbon disappearance, eye color change, clothing change, companion design change, heart pattern disappearance, companion's animal classification, protagonist duplication, companion duplication, additional characters, extra arms, extra legs, six fingers, finger fusion, hand deformation, face collapse, body twist, age change during, usual edit cuts, fade-out, instant transition, teleportation, unrelated background change, camera props, self-portrait, photo generation, meaningless 360-degree roll, meaningless zoom, long-time stop, slow motion, explosion, fire, gun, laser, magic circle, battle, horror, blood, gore, companion's demonization, fixed scary expression, excessive bloom, excessive particles, background animation, entire game center CG, subtitles, text, logo, UI, arbitrary additional lines, speaker switch, same line repetition, last black fade prohibited.

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