Thư viện prompt AI OpenZhenZhen · SEEDANCE2.5 · video
Anh không còn nhớ cô, nhưng cô
He No Longer Remembered Her But She
Anh không còn nhớ cô, nhưng cô — khám phá tác phẩm được tạo bằng SEEDANCE2.5 trên OpenZhenZhen, kèm prompt gốc và ví dụ tạo nội dung để tham khảo.

Prompt
Prompt tiếng Anh
GLOBAL STYLE Photorealistic cinematic live-action, premium streaming drama / post-apocalyptic romance, 24fps, 30 seconds. Fine 35mm film grain, shallow depth of field, subtle highlight bloom. PRESENT warehouse: cool desaturated teal-cyan, dusty volumetric god rays, low-key industrial light, haze. MEMORY cuts: warm amber-gold, soft backlight, richer saturation, nostalgic bloom. Hard cuts and match-cuts only where written. No on-screen text. No extra people. SCENE A battered woman aims a crossbow at the infected man she loves inside a ruined warehouse. She tries to reach him with her voice. Warm memories of their life together interrupt. He charges. She fires. She drops and holds his decaying body while she begs him not to go. CHARACTERS WOMAN — same person in present and memories. Mid-20s, long dark wavy hair, green-blue eyes, full lips. PRESENT: dirt, bruises, cut above the brow, dried blood on lip and cheek, tears already on her face, fingerless black gloves, black leather jacket over tactical harness, dark cargo pants, thigh holster, combat boots, black tactical crossbow. Voice: cracked, intimate, close to breaking. MAN ALIVE — memories only. Same underlying face as the infected man. dark hair, healthy skin. Park: white t-shirt, dark trousers, white sneakers. Wedding: black tuxedo, white shirt. MAN INFECTED — present only. Same face under the rot. Grey-green decaying skin, sunken eyes, cracked lips, matted dirty hair, blood-soaked torn oversized grey-green jacket. He still looks like her husband. LOCATIONS WAREHOUSE: vast abandoned factory hall, cracked concrete, brick rubble, tall pillars, high industrial windows, long cold light shafts, distant red doors. PARK MEMORY: wooden bench, wet pavement with puddle reflections, dense pink hydrangea bushes, golden late-afternoon sun through trees. FIELD MEMORY: hillside of red poppies at sunset, warm low sun, long shadows. FIRST FRAME Woman mid-ground left of centre, planted stance, both hands on the crossbow aimed at the infected man. He is a soft grey-green blur in the right foreground. She is already crying. Crossbow stock near her cheek. DIALOGUE LANGUAGE Natural American English. Soft, intimate, no trailer-voice. Lip-sync every spoken line to the woman’s mouth. No other spoken words. TIMELINE 0–3s Medium-wide warehouse. She holds aim on the blurry infected figure right-of-frame. Slow push-in. Dust in the light shafts. She speaks, voice shaking, almost a whisper: {Baby, can you hear me?} End state: still aiming, tear visible, mouth just finishing the line. 3–5s Extreme close-up of her face. Crossbow body soft in the lower left. Wet green-blue eyes, bruise, blood on the lip, one tear tracking through dirt. She finishes, barely audible: {It's me.} Tiny handheld tremor. No other motion. End state: recognition in her eyes. 5–7s Wide warehouse. Infected man alone in the centre. He slowly raises a decaying hand toward her. Slow dolly-in through god rays. No dialogue. Only his wet breath and her shaky inhale. End state: rotting hand fully extended. 7–8s Soft rack / blur on her eyes. Match-cut bridge into memory. 8–11s MEMORY — park, warm gold. They sit close on the bench, hydrangeas behind them. He kisses her temple. She closes her eyes and rests her head on him. Slow gentle push-in. No dialogue. Soft ambient park air only. End state: her head on his shoulder. 11–13.5s MEMORY — wedding field, sunset. He lifts her in a white lace dress among red poppies. Skirt and hair flare. She looks down at him, almost laughing. No dialogue. End state: he holds her in the air, faces close. 13.5–16s Hard cut back to present extreme close-up. Same tear. She lifts the crossbow until the circular sight rises into frame and lines up with her eye. Jaw set. Silent. Only her breath. End state: sight almost covering one eye. 16–18s Over her left shoulder. Infected man charges across the hall, mouth open, arms out. She stumbles back, crossbow dropping. End state: he is close, she is off-balance. 18–19s She yells, sharp, panicked: {Wait!} She is already falling / sliding. Handheld, urgent. End state: she hits the concrete. 19–21s She is sitting on the floor, crossbow across her lap, looking up as his body comes through frame. Dust kicks up. No new dialogue. End state: weapon still in her hands, he is on top of the moment. 21–22s Extreme close-up of her finger pulling the black metal trigger. <sharp mechanical click> End state: trigger fully back. 22–23s Medium on the infected man as the bolt hits. Body jerks. He staggers toward her. End state: collapsing into her space. 23–26s Intimate two-shot, almost cheek to cheek. She holds his decaying face with her gloved hand. Tears streaming, mouth open. She sobs the line, breaking on every word: {No, baby, no!} Then immediately: {No, no, no!} End state: she pulls him into her chest. 26–30s Tight hug. His matted head against her neck and shoulder. She clutches the torn jacket, eyes squeezed shut, mouth open in a raw cry that trails off the last “no.” Slow push-in on her face over his shoulder. Hold the last frame. End state: she is still holding him. AUDIO <warehouse reverb, distant drip, her shaky breath, his wet snarl, crossbow click, bolt impact, fabric grab, her broken cry> Lip-sync the three spoken lines exactly. No other dialogue. No trailer VO. No on-screen captions. CONSISTENCY LOCK Same woman’s face, hair, eye colour, bruise and blood pattern in every present shot. Same man’s bone structure between living memories and infected present. Exactly two people. Same black tactical crossbow. Warehouse architecture does not reset. Memories stay warmer and cleaner than the present. AVOID Cartoon look, extra limbs, melted faces, glowing eyes, extra infected, modern phones, readable signs, clean uninjured woman in the warehouse, extra spoken lines, on-screen titles.
Chủ đề và phong cách
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