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Courtyard Battle Under Siege by Masked Assassins

Courtyard Battle Under Siege by Masked Assassins — explore this MiniMax H3 creation on OpenZhenZhen, with its original prompt and a reusable generation example.

Courtyard Battle Under Siege by Masked Assassins — AI video creation
Courtyard Battle Under Siege by Masked Assassins

Prompt

Chinese prompt

创作一段20秒、16:9的超写实电影风格武术动作场景,地点设在宽阔的多层粗野主义混凝土庭院。一名年轻成年亚洲男子穿蓝色牛仔棒球夹克、红色袖子,内搭带简洁字母徽标的浅色连帽衫,身穿工装裤和运动鞋。数名成年女性刺客将他包围,她们穿精致的深红与黑色服装,戴白色狐狸面具,手持武士刀。所有女性角色的外观都必须参考提供的身份图像;全程保持各角色服装不变,且不要把身份参考图用作服装来源。开场以近景呈现一把刀刃从英雄面前掠过。镜头拉开,展现刺客围住他;随后跟随一连串快速且清晰的闪避、踢击和近身交锋,英雄在庭院中移动。战斗逐渐升级,他在高耸玻璃屋顶下大幅腾跃并借助威亚完成空中动作;刺客短暂被细密的白色丝线织成的网困住。结尾时,英雄落在扬尘的混凝土地面上,保持低姿势蹲伏,袭击者仍悬在他身后上方。采用富有动感但连贯易懂的镜头运动、戏剧化的高反差灯光,以及逼真的布料和动作表现;撞击时扬起尘土。动作保持电影化且不血腥,不出现明显伤口或血液。时间安排:0–4秒近距离刀锋遭遇并展现环境;4–9秒包围与地面交锋;9–14秒逐步升级的踢击、闪避和腾跃;14–18秒空中蛛网般的束缚;18–20秒英雄蹲伏落地并定格收尾。

English prompt

Create a 20-second, 16:9 hyper-realistic cinematic martial-arts action sequence in a vast multi-story brutalist concrete courtyard. A young adult Asian man wears a blue denim varsity jacket with red sleeves over a light hoodie bearing a simple block-letter emblem, cargo pants, and sneakers. He is surrounded by several adult female assassins in elaborate dark red and black outfits, white fox masks, and wielding katanas. Every female character must use the supplied identity reference image for her appearance; preserve each character’s clothing throughout and do not use the reference image as an outfit source. Open with a tight view of the hero as a blade passes close in front of him. Pull back to reveal the assassins circling him, then follow a fast, readable sequence of evasions, kicks, and close combat as he moves across the courtyard. The fight escalates into sweeping leaps and wire-assisted aerial movement beneath the high glass roof; the assassins are briefly caught in a web of fine white strands. End with the hero landing in a low crouch on the dusty concrete floor as the attackers remain suspended above and behind him. Use dynamic but coherent camera movement, dramatic high-contrast lighting, realistic fabric and motion, and dust kicked up by impacts. Keep the action cinematic and non-graphic, with no visible injuries or blood. Timeline: 0–4s close blade encounter and reveal; 4–9s encirclement and grounded exchanges; 9–14s escalating kicks, dodges, and leaps; 14–18s aerial web-like trap; 18–20s hero’s crouched landing and final hold.

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